Kuropin
Kuropin
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- Kuropin
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@deathdoer1 said:
I'm curious how will it work if a team mate comes to heal you while you're self caring. Why stop at 50% self care healing just to have someone have to 0-100 you. I see it lowering altruism at the end of the game from someone say being at 51+ percent and just not wanting to reset back to 0 for me to heal them.I'm also curious about that. They didn't talk about that part in the Q&A. It also mess up with empathy. What is the point of going for an injured survivor who is self-caring. It seems more like a waste of time to go heal them with that change.
I also find it a little weird that the healing would be changed only for self-care. Why not apply it to all healing actions? They are nerfing all exhausting perks to make it more unifrom but not the healing?
And what about saboteur? Why not give it the same treatment? Reset hooks if you leave. And then for uniformity, apply it to toolbox too?
How far are they gonna go for uniformity? Reset generators if you leave?A decay would make more sense, but why only to self-care and not all healing? Makes sense that the wounds get worse if you don't treat it completely, no matter what you heal it with.
I also don't understand why self-care doesn't scale like saboteur, 30/40/50% speed. They are similar in the way that they both allow you to do an action previously only possible with an item.