Kurama_Cynder
Kurama_Cynder
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I see what you are trying to get at, and I agree with your general idea. However, I do believe this is a little overpowered. Imagine this: You have finally finished opening the exit gate, when one of your teammates have been downed. You immediately know that by the time they are placed onto the hook, the killer leaves the hook (Let's say it's Trapper placing traps, or the Hag) and they are then unhooked, the door will be closed. So at this point in the match you're thinking "Okay, I'll just open the other gate." Two things could happen here: either the other exit gate had opened the moment you opened yours, or that scenario would play out again. This would basically punish good survivors for being team players and rescuing their teammate, or even give bad killers easy kills when we would prefer them to get better at the game. As for the hatch, there are achievements you can get for having every survivor escape through it at once. I believe the hatch should stay the same, but perhaps try to discourage hatch stand offs (Since they're in the survivors favour) by having the survivors survival points slowly decrease the longer they are standing around an open hatch.
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I personally think this is a good idea. I mainly play survivor on console at red ranks, and I do believe that killers unable to place much pressure on gens will get gen rushed. I have had some experience playing as Michael in yellow ranks, and I do feel like the regression is underpowered. I think they could improve it in such a way that they increase regression speed, and have it so when the generator is kicked, some of the progress is automatically taken off.friendlykillermain said:k hear me out when a killer kicks a generator the regression on it is laughable and because of how low regression is gen rushing exists and gens in general are too easy to start then leave. i feel in my opinion because you all have a right to disagree that when a survivor is not working on a gen it regresses at the current amount. if a survivor fails a skill check then the gen will regress at 2 times the normal regression speed. and finally when a killer kicks a generator the generator should regress at the same speed as one survivor working alone. this would make make stopping generator progress an actual possibility because right now it is pretty much impossible to stop a 99% generator from being completed without having to camp the spot for a couple of minutes and in that time frame other gens are done. what do you think if you dont want to leave a comment then vote awesome if you agree or lol if you disagree.