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Kraken_IZ

Kraken_IZ

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Kraken_IZ
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  • This is a problem for game balance that affects killer and survivor experiences alike tremendously. Because of more killers even in the future get this kind of treatment of powers. Then it could become a real problem, especially if the mechanic is not fixed now. Because this forces not just killers to have severely nerfed powers, but also hurts survivors trying to use in built mechanics of sed power. This not only makes it more unfun for the killer who is severely nerfed. But the survivors who like to have variation and different mechanics in matches. But because the mechanics are so out of the way because of this design it not only hurts the enjoyment of the variation in killer mechanics. But incetivises lazier gameplay of just sticking on the generators or healing constantly. Additionally it seems like such an easy fix that it's wild that this has just been left as is by the dev team. A killer should not be hindered directly by offerings. Especially offerings that specifically target a few killers in particular. Additionally, it makes no sense from a design perspective to make the chests get priority when spawning in. As they are far in a way less interactive, in terms of people actually using them, and also just in how useful they really are. Especially when compared to the utility or security of the things like the Springtrap doors and Xenomorph Turrets. Because to be perfectly honest many players simply won't be opening chests nearly as much as interacting with these powers. This is a huge issue from a a viewpoint of trying to create a healthy game. Because if more killers with this power are added. Or simply people just more wise up to this terrible mechanic then it lets the toxic members of the community essentially run wild to make the game more boring for survivors, while also bullying the killer for no other reason then to get slightly better odds of winning. Being able to escape and win in DBD typically should not be about RNG or at least not a exit gate escape typically. (I get hatch kind of needs to be there.) Which is another reason I am a proponent that exit gates should be in fixed locations on maps. Because having the variation that some spawn almost right next to each other it feels like makes it really easy for campy killers to just cycle between the two. Which stalls the game heavily and makes it unfun. But bringing it back to the issue at hand. Getting this even just from the standpoint of survivors just throwing in more chests non maliciously, a killer shouldn't be instantly nerfed for just bad luck. Not to mention it really doesn't make sense why so many offerings are secret now for survivors. I get it can lead to toxic reactions post match but we have always had a toxicity problem with certain people in the community. But chest offerings? Do they really need to be secret? If it's for this mechanic that's even a more terrible design choice. As it directly further needs killers. Not knowing how badly they make ght be nerfed. (I still agree they shouldn't dodge lobbies. But still can you blame them when they are more likely to just lose out of RNG?) So quite simply, just give killer powers priority over chests. It makes no logical sense why this is not the case already. I know the DBD team wants to make the game as healthy as possible. If this isn't fixed now. This will be a bigger problem in the future.