KingNerd
KingNerd
About
- Username
- KingNerd
- Joined
- Visits
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Comments
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Smaller map size was needed, a bunch of extra loops, especially for Crotus Penn was not needed. It was already super survivor favored, now even more so. Surrounding the main buildings and shack, buildings with actual god pallets with fillers is insanely unfair to the m1 killers.
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Forgotten Ruins was super killer favorable and needed the extra loops, that's good.
Borgo, did not need that many pallets. Maybe a couple more, but I liked that map and now the distance between pallets is TOO SMALL. Way too many things interconnect so well.
I wish this change was more individual map focused than realm focused.
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Was already quite a fair realm, and a lot of survivors, myself included, liked going here. Now it's too strong for survivors.
Nurse and Blight are the problem, not maps not having enough pallets!
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Shelter woods needed the help, it was the only one that did.
Macmillan overall was quite balanced, arguably my favorite realm. Coal Tower was an example of one of the most balanced maps, and now, there's so many fillers buffing the already safe loops that it's just pallet break after pallet break with dwindling pressure. Felt good with Nemesis, Wesker, Dracula, all fair but with these extra pallets it can be so rough.
The only killers who break coal tower are Nurse and Blight. I'd rather they get looked at.
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WAY TOO SAFE. Tiles shouldn't connect into each other this often this well. These maps felt balanced before the change.
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Temple of purgation needed the change, mother's dwelling did not
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It was already a good survivor map with all the line of sight you can have on the killer. You didn't need more loops when you can pre-run most of the time.
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This map still has big deadzones at times while also having too many loops. I'd rather only a couple lops get added but we spread them out a bit more. Ideally swamp gets shrunk a little too.
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This is the only map that 100% NEEDED more pallets. It was very killer sided but now feels a lot better.
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Really hoping the plague tweaks are giving her better hit validation with her vomit as the amount of times I hit survivors, they groan, and nothing happens is insane. Her own chase music would be nice to see too. The only nerf I'd want to see is to iri seal, as it's the only unfair thing about her. She's fine otherwise.
The finisher mori, really incentivizes that 4k slugging. Unless this is just making the yellow mori basekit and not making it work by downing everyone like before. I think making going for 4k's with only 2 people left easier is good, but then on the survivor side there should be something so it doesn't increase the amount of slugging.