Killer_On_Duty
Killer_On_Duty
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- Killer_On_Duty
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Here are some of my ideas (Killer perks)
Brutal Forethought
Your great concentration allows you to plan everything before the main action moment.
- Brutal Forethought is active while you are not carrying a survivor
You see the auras of the hooks that are 10 meters away from you and not further away
- Carrying a survivor deactivates Brutal Forethought but still doesn’t enable you in seeing auras of nearby hooks
No place to hide
“No place to hide” activates when you hook a survivor and grants following:
- you see the auras of crouching survivors that are 5 meters from you and not further away
- noises created by crouching survivors are increased by 25%
- crouching survivors leave scratch marks
“No place to hide” lasts for 35 seconds.
“No place to hide” is deactivated once the hooked survivor is rescued or sacrificed and can be used again after 60/40/35 seconds.
“No place to hide” does not affect survivors that are not crouching.
Don’t touch my toys
All survivors have a 20% penalty on any totems cleansing speed.
Predator from the sky
After falling from height gain a 4% increased movement speed for next 5/10/15 seconds.
The Hellish will
There is no obstacle that can stop evil on it’s way.
“The Hellish will” becomes active when you are carrying a survivor.
“The Hellish will” grants you:
- you can vault through windows while carrying a survivor
- you can destroy pallets while carrying a survivor
- while “The Hellish will” is active your vault speed is increased by 5%
- you destroy pallets 3% faster
While “The Hellish will” is active you can be stuned by a pallet.
“The Hellish will” is deactivated when you are not carrying survivor anymore and it has a cooldown of 45/35/25 seconds.
Treasure protector
Injuring any survivor that has opened or started opening a chest will activate “Treasure protector”.
While “Treasure protector” is active all unopened chests on the map are blocked by The Entity and cannot be opened for a duration of 20/40/60 seconds.
“Treasure protector” has a cooldown of 35 seconds.
Slightly increases the number of chests in trial.
Lack of luck
“Lack of luck” is activated when you hook a survivor.
Once you put a survivor in dying state,and that survivor is at least 6.5 meters near a hooked survivor, survivor that is on the hook will suffer next:
- hooked survivor can’t unhook himself
- hooked survivor cannot be unhooked by other survivor
All listed effects last for 5/10/15 seconds,and when that timer ends “Lack of luck” is deactivated.
“Lack of luck” has a cooldown of 35 seconds.