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Kels_Runs_Amok

Kels_Runs_Amok

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Kels_Runs_Amok
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  • Overall, better than the previous edition. I understand you've already decided you want to move away from the trap-based Merchant, so I won't tell you to keep her current gameplay-style for the rework, (even though it feels weird to make her a projectile/dash killer). I like that when you hack a drone it goes back to her inventory, but it should probably have some kind of negative effect if you do so. I think there would be no point to her passive drone scanning if you constantly have to put them back up, because the survivors are hacking them as soon as you put them down. It seems this part of the power would be completely useless. I conceptually really like her drone companion though, and i think the comunity would love for her to have a cute best-friend drone! There should also be a period of time before you are able to remove claw-traps, since it seems alot of the time you would be controlling a drone from across the map and you wouldn't be able to get to the survivor fast enough to capitalize. Overall much better, but SM-mains will definetly still complain.