KapooshAwoosh
KapooshAwoosh
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- KapooshAwoosh
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@Mandy said:
https://forum.deadbydaylight.com/en/discussion/comment/2981951#Comment_2981951
The answer is the same I'm afraid - that would still be cross progression. There is no cross progression between Xbox and Windows Store.
Hey, I'm a bit late to this thread but I have a question. I understand extended cross-progression isn't currently possible due to the big companies rather than BHVR, but why isn't it possible between Xbox and Windows Store? Both are owned by Microsoft, and there are many examples of progress being able to be transferred due to Xbox Play Anywhere (See No Man's Sky, Sea Of Thieves, ARK, Astroneer, Deep Rock Galactic, etc.). If the game exists on both platforms, albeit one being a Window's Edition, it should be possible to incorporate. Microsoft Studios themselves have said it's an opt-in program that takes not very much work from the devs, "Xbox Play Anywhere is an opt-in program for developers, meaning there are no requirements of any sort and the decision is up to them... There's minimal added work for developers to make their title an Xbox Play Anywhere title." - Mark Ybarra, Xbox's Former VP.
With all this said, would it not be possible to make DBD Xbox Play Anywhere? The game is on both platforms and seems that it isn't difficult at all to input, so why hasn't there been any word on why it isn't included? It would be a huge step forward for at least one largely used console's player base to have access to cross-progression.
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A completely non-humanoid killer... just give me the damn 1958 blob at this point!
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I think it's pretty balanced, can slow down a game when killer's need it most! Also the potential to make cocky/toxic survivors look stupid is always a plus.
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@Facture said:
No news on console cross progression, Switch Cross Progression is still coming but no date. I agree about the transparency thing on more than just the cross progression tbh.
Yeah, I would love a live Q&A with the Devs or something along those lines. Maybe even just a reporter that can be the bridge between the community and the devs.