KGeddon
KGeddon
About
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- KGeddon
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Comments
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@EvilJoshy said:
https://forum.deadbydaylight.com/en/discussion/comment/1916124#Comment_1916124
I admit it would be enjoyable but let's be honest. If we could see were about to face a 4 man swf, we would lobby dodge lol
It's their choice to take the unfair advantage. The least you can do is the courtesy of allowing counter-play.
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/1890705#Comment_1890705
Nothing must be implemented. The comms doesn’t make as much of a difference as you’d think. Telling your friends “I’m about to be downed by the killer” isn’t that helpful.
The disadvantage to the killer is losing a chase. The calculus is the same, comms or not. Down a survivor, hook them, find another survivor, hook them. All teams crumble to this.
If the killer’s not winning chases, it isn’t because people talked it into happening. They played better.
They don't have to implement it if they throw balance to the winds.
If they do want to balance, the way I described is the only correct method open to them.
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@Steel_Eyed said:
https://forum.deadbydaylight.com/en/discussion/comment/1873842#Comment_1873842
Saying that someone can deal with higher level play by being a more experienced killer is exactly the problem with the SWF complaint. By the way, we all have potato moments, I’ve been wrecked before, but SWFs are not untouchable. I’ve beaten tournament players with clan tags; yall can too.
My overarching message is to not politic to make a good game soft and plushy and unfun by removing the competitive side of the game. It’s fun as it is. Learn to overcome.
You do receive an advantage in SWF. Sharing information is key, and if you actually look at perks and use logic, you would see that SWF is the equivalent of perks.
BHVR does not control discord. They only control grouping.
Therefore, the only solution(which must be implemented) is to remove strength from SWF to compensate for the advantages gained that are beyond BHVRs control. Grouping as two loses one perk on each group member. Grouping with 3 loses one perk and one add-on slot on each group member. Grouping as 4 loses two perks and one add-on slot on each group member.