Jozi
Jozi
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@DontleaveSayorihangi said:
OP here, my thoughts on the matter are that Legion needs a large buff or possibly even a small rework, but honestly I would be fine with just a small buff to at least make them somewhat competitive. The biggest issue is just how easily Legion’s Feral Frenzy can be defeated, turning them into just an M1 killer for 90% of their matches.
To start with, getting a hit with Feral Slash doesn’t actually aid you very much in getting a down. Sure the survivor ends up injured but you are forced to exit Feral Frenzy to actually perform the down. This means you need to go through the fatigue animation and the survivor can gain enough distance on you to almost always make it to a pallet. You would be better off having not activated your ability at all and just M1’d twice as you wouldn’t need to worry about the fatigue state. The deep wound doesn’t do anything either since it lasts for so long and doesn’t drain while running. That means if you do hit a survivor with Feral Slash not only can you not down them without going through fatigue but the status effect it inflicts is pointless as if you chase them then the timer wont drain and if you don’t chase them they can just mend. Given Legion’s other ability Killer Instinct the latter is most often what happens. In the end you are left with a team that has 2, maybe even 3 injured survivors that all completely counter your ability by holding a button for several seconds. Many survivors just immediately start mending in your face because they know there is absolutely nothing you can do about it. If you leave to chase other survivors and actually gain value out of your abilities they just mend deep wound. If you stay and pull yourself out of Feral Frenzy you lose the value of your ability and they can just run away to the closest pallet while you are stuck in fatigue not needing to care at all about deep wound because it does nothing while they are being chased and may as well not be there at all.
Should you instead try to spread the damage to the other survivors and use your ability to it’s maximum the first survivor you hit will immediately remove deep wound. Then after scoring another hit or maybe even two you commit chase to one survivor. While you are chasing the other survivors you hit will just heal their deep wound and nullify your power while the one you chase will not have their deep wound timer tick down since they will be sprinting. It’s the exact same scenario as the end of last paragraph except now the survivor team has maybe 1 or 2 people injured. If they are smart they just wont heal at all, spending that saved time getting extra progress on generators while you are still trying to catch up to the one survivor inflicted with a pointless effect after your fatigue state let them get to a pallet loop. In the end you get one hook and they get two or three generators. That is just terrible efficiency all because Legion’s ability does absolutely nothing to injured survivors, hence the biggest counter to Legion of them all: Don’t heal. Feral Slash is worthless on injured survivors, Killer Instinct only activates once you have hit a survivor in Feral Frenzy and all it does it help you locate survivors and if you somehow manage to catch them and still have time left in Feral Frenzy you have the exact same problems you had with the first injured survivor you caught.
Now sure, the biggest counter to Legion means that survivors can become a one hit down which some may argue gives him extra lethality. This is not false, but compared to other killers who can also one hit down this ‘extra lethality’ quickly becomes overshadowed. Michael Myers can apply exposed on any survivor in any health state for 60 seconds. Ghost Face can apply exposed on any survivor in any health state for 45 seconds. Leatherface can one hit down any survivor in any health state at any time he wants. Hillbilly can one hit down any survivor in any health state at any time he wants. Oni can one hit down ant survivor in any health state for 45 seconds while simultaneously being able to chase down survivors at high speed and go cross map easily. To say that because the survivor team not healing gives Legion a big edge is nonsense. At thar point he become an M1 killer and there is not a single killer excluding Nurse who can win as an M1 killer.
As is hopefully clear by now Legion is quite severely underpowered in comparison the vast majority of other killers with his ability easily able to be wasted by a team that only half knows what they are doing and also just running in a straight line. The original post has a lot of suggested small buffs, so instead here are some larger buffs and possible small reworks that would help to pull Legion up to a competitive level:
- The deep wound timer drains at half speed while running
- Legion (or killers in general) can see the deep wound timer draining
- Attacking an already injured survivor with Feral Slash starts deep wound with a x2 drain speed OR attacking an already injured survivor with Feral Slash depletes the power gauge and downs the survivor.
- Killer Instinct activates with Feral Frenzy. Its detection radius starts at 0 and expands to its maximum size over the course of 5 seconds
- Fatigue time is shorter when exiting Feral Frenzy via pressing the ability button than when missing an attack or landing an attack on an already deep wounded survivor
- Hitting an survivor with Feral Slash who already has deep wound doubles the drain rate of the ability gauge instead of immediately draining it entirely
- Feral Slash hits count as basic attacks
- Base movement speed increased to 4.7m/s or 4.8m/s
- When not in a chase OR at all times Feral Frenzy has a movement speed of 5.5m/s
As with the original post these are not suggested to be all implemented together, these are several separate ideas complied into one list.
Hopefully after reading through this post you are well acquainted with the major shortcomings of Legion and some of the available options there are to patch those shortcomings. If all of these ideas got implemented at once Legion would beyond a doubt be too strong, all it will take is careful consideration and implementation of two or three and Legion will prove to be a killer able to compete with most of the others.
A couple things about what you are saying. Yes I agree with legions shortfalls, but some of the changes suggested wouldn't be practical. Increasing his movement speed to be the fastest killer in the game would overcompensate, there would be no reason he should be the fastest base killer. Also, downing a survivor with feral frenzy and depleting the power gauge would make him a completely brainless and overpowered killer. Chases would be faster than nurse and spirit because there is no guessing involved, just ridiculously fast chasing and downing, with no windows or pallets to stop him. Not a viable option at all. Then his detection range increasing radially is a bad idea. That means that (for his already short power) there is almost half of the time where the detection is completely useless unless you're already on top of the other survivors. The rest of the points seem like good improvements to the killer, One of the things he desperately needs is to be able to practically use his power for traversing the map, without being so severely punished. Like having his fatigue much shorter if he doesn't hit any survivors. That and a LOT of add on reworks would make him stronger
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@RepostRiposte said:
I picked Wraith not because he is in the most need of a buff but because it would be so easy to fix him.
All they need to do is make green windstorm and bone clapper basekit, thats all he really needs.
I agree w windstorm, but I think bone clapper would take away the point of him having a bell. I think bone clapper is fine where it is. Windstorm, yes needed, and maybe faster Gen kicks while cloaked (and have the other add ons only affect pallets/ windows/ other things) and then rework a could add ons and hes good probably