Avatar

Joshsin29

Joshsin29

About

Username
Joshsin29
Joined
Visits
0
Last Active
—

Comments

  • @myrflexo said:

    I’ve played enough Dead by Daylight to know when something isn’t just unfun—it’s broken by design. And it’s time we talk seriously about one of the game’s most toxic mechanics:

    Stealth killers do not belong in DBD. They break core gameplay, exploit solo queue weaknesses, and offer no fair counterplay. They should be removed—completely.

    Stealth Kills the Core of the Game

    DBD is built around the idea of chase, pressure, and map control. Survivors are supposed to play a game of cat-and-mouse—not hide-and-pray. But stealth killers (Ghost Face, Myers, Pig, Wraith, etc.) skip that entirely.

    They bypass:

    • The terror radius (your warning system)
    • The red stain (your positioning tool)
    • The chase music (your cue to react)

    And instead deliver surprise downs, Exposed states, and grab-after-grab without giving you any time to respond. That’s not tension. That’s ambush design.

    No Voice Chat = No Counterplay

    The developers intentionally withhold voice chat in solo queue for balance reasons—but then give killers stealth tools that only feel fair when survivors can communicate.

    In solo queue:

    • You can’t warn teammates when Ghost Face is stalking nearby.
    • You can’t call out a cloaked Wraith before he’s already on top of someone.
    • You can’t coordinate against a crouching Pig who’s just camping the box.

    So let’s be real: if we’re forced to play solo without voice comms, killers shouldn’t be allowed to hide their presence either. You can’t have it both ways.

    Stealth Isn’t Strategy. It’s Exploitation.

    Stealth killers reward:

    • Passive, campy playstyles
    • Tunnel-heavy pressure
    • Ambushes over real chases

    They punish:

    • Survivors doing objectives
    • Survivors playing altruistically
    • Anyone who isn’t psychic

    This isn’t a skill gap—it’s a design trap. You’re not being outplayed, you’re being set up to fail.

    No More Reworks. Just Remove It.

    We’ve tried “counterplay.” We’ve used perks like Spine Chill, Alert, Kindred, and Windows. It’s not enough. No perk in the world can fix a system where:

    • You have no warning.
    • You’re Exposed before you know you’re in danger.
    • You get punished for doing your job (gens, heals, saves).

    The only fix is removal. If every survivor must play with incomplete information, then every killer must play with visible presence. Period.

    The Ask: A Fairer Game for Everyone

    • Remove stealth from all killers. No more terror radius hiding or red stain denial.
    • Rework stealth killers into full-pressure, visible threats.
    • Give all players—solo and SWF—equal, reaction-based gameplay.

    It’s not about nerfing killers. It’s about restoring fairness and preserving what makes Dead by Daylight actually fun: chases, mindgames, and skill expression. Solo survivors deserve better. If stealth only feels fair in SWF, it doesn’t belong in the game at all. Let’s stop pretending stealth is a viable mechanic and call it what it is: a broken relic of outdated design.

    such a low MMR take its insane how far people will go to nerf some of the most challenged killers that are easily counterable with you know? Eyes! People like this should just be banned from the game if they don't want to learn counterplay and ruin the game for all other players. Also solo queue is literally only affected by this if youre a baby (which in solo queue low mmr you will almost always lose becuase ur ######### as ur new)