JinnRemona
JinnRemona
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- JinnRemona
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Removing the Red Stain essentially removes the mind gaming from every loop that involves walls too high for the Survivor to see over. You no longer have to mind game them into thinking you are going one way when you are actually walking backwards, and can just turn around. It leaves the Survivors at a horrible disadvantage in a chase.
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I don't entirely hate the idea of Curses when breaking Hex Totems, but as you put it, this sounds really unbalanced if you just straight add it to the game. The only way it would work would be to drastically change the effects of the current Hex perks to compensate for it. For instance, NOED. Instead of being able to down anyone once the Exit Gates are powered, it would have to be reduced to only being able to down one or two people before it runs out of power. Especially since NOED doesn't appear on the field until the Exit Gates are powered, people aren't left completely exposed in either situation, whether NOED is active or not.
The same could be said for Ruin, for instance. Ruin makes Generators begin regressing immediately once a Survivor stops repairing it, and at twice the normal speed. If you want some kind of Curse to compensate, you either make the Cursed Gen Repair Speed Reduction be very insignificant or you lower the speed that Gens regress when not being repaired.