JamoChamp
JamoChamp
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- Username
- JamoChamp
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@Aurelle said:
Artist is not OP, she's fine as she is. She requires different counterplay instead of looping or holding W and some survivors apparently don't like that.
Like what?
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I see a lot of people saying "She's not op, people just don't know how to counter her". But I don't see any insight into how to do that. I'm a killer main, and I've played her a fair few times, and can honestly say; I've never felt like I got more undeserved kills with any other killer. She kind of plays like Pyramid Head, but better. You can hit people through things, but don't need to worry about gaps, or long distances. Your power can reveal Survivor's locations, but you don't need to wait for them to step into your power. You can block off multiple exists, making corners a death trap. You don't even need tracking perks. IMO, she needs to be a 4.4 speed, or much longer cooldowns to her power. Maybe both. If I want easy wins, I just play as her ๐
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I've already given my opinion on the HUD in another post (I prefer the old one), so I won't go into it here. But the animations.. They're not likely going to make me quit playing, as the gameplay doesn't seem to have changed, although a friend of mine is convinced we move slower now. Probably just a slowed down animation? However, the standing animation in particular is weird. before they looked on-edge, scared, anxious and confused about their situation. It made sense. Now they stand like they're about to throw down with the killer. They're tensed up, and seem far more confident. They somehow look more cocky about having a monstrous killer within 100 feet of them.
As I said in the other post, why fix what wasn't broken? Was it bad, glitchy or dated before? I didn't think it was. ๐ค
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I'm personally not a fan of the new design either. I don't think there was anything wrong with the old layout. Why fix what wasn't broken? I'm not a fan of having to look in every corner of the screen to know as much as I did by glancing in one corner before.
I feel like some of the new information is a little unnecessary too. I didn't need a hook counter for total hooks states, I'm not going to stop trying to hook people if I know someone is still alive. If it was, say, a strike next to each player name, representing how many time's they've been hooked, that would make more sense. But right now, it doesn't serve too much purpose, other than to clutter the screen.
When the gates are open, the "stop survivors escaping" isn't really needed either. The whole purpose of the killer is to stop them from escaping, by hooking them.
There's also a few people saying players are just complaining about the new layout, as if it's unjustified. I can't agree with that. If you like the new look, that's great. But I'm not really seeing much benefits to the new version, over the old. There are some "nice to haves", like seeing which character is being played by who. But it can't have been needed, if it wasn't a problem without.
The new layout might be fine now, but it's still inferior to the old. A few things being better, doesn't really make the whole thing better.