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Jamnovak5

Jamnovak5

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Jamnovak5
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  • Yes, we are having the same issue, sound used to be useful and immersive. Now it blows my eardrums out when wearing my headset as all I can hear now are screams and others chase music as though it's directly infront of me even though its on the opposite side of the maps.

    Also as mentioned by another player the UI for this game is severely lacking any type of interface at all.

    The development team has only added the bare minimum of options. Not sure if it's due to inexperience or poor work ethics. But as such your hopes of any sort of audio options being added anytime soon or at all will most likely never come to fruition.

    This development team is notorious for cutting corners and going with the cheapest options overall.

    The sound has indeed been tweaked/nerfed by the team in answer to the killer mains whom complain that all the full blown cheats they have over the survivors are still not sufficient enough in order to guarantee nearly every round a 4k win.

    They complained that the survivors abilities to listen on an immersive level in game through headsets is unfair and survivors should not be able to hear where or which direction they are coming from at all no matter how close they are.

    So the devs response is to jack up the chase music and scream levels so high on an audio level that now the only thing survivors can hear either directly from their smart tvs and sound systems as well as headsets are going to be just the screams and music. No more directional sounds or proportional audio as in real life.

    Also they'll not add an audio specific UI to the game as then the users can change the sound settings back to normal.

    Just another of the many ways that DBD really cares for all players and emphasizes fairness for all. ๐Ÿ˜†๐Ÿคฃ

    Edit: Okay, I've calmed down now. Since this has initially happened, I was livid over it and became frustrated with struggling to hear any directional immersive sounds that I've become quite accustomed to hearing over the years of playing DBD.

    Then to one day (totally unexpected and out of the blue) hear extreme, aggressively cranked up, intrusive audio of survivor screams and killer chase music all of the sudden seemingly coming from every which way, layered over the natural ambient sounds of directional running footsteps, gens running at various levels, directional depth to the screams etc.

    For the literal life of my character, I could not rely on the semi - realistic directional audio that has the (rare) distinction of being one of the staples of DBD from the beginning.

    Basically, nothing. Gone. Nerfed so far beyond recognition that it effectively completely rendered the realism of immersive audio useless In the game.

    That said, there's no excuse for my reacting the way I did in my initial post reply to this thread...

    I'd like to offer apologies all round. To Killers, Survivor's and especially to DBD and thier Development teams that obviously work hard and are dedicated to providing and enjoyable experience for all involved in DBD.

    I'm rather embarrassed and regret overreacting the way I did. Also, I'd like to be very clear that I do not know or have any actual knowledge of what the reason for the (strictly, in my opinion) hugely changed audio settings or how it came to be. I do not know if the devs caved to complaints, I do not know if the killers ever complained...

    Finally, my biggest regret was inferring that Behavior, DBD and or it's Devs are notorious for anything nor did I have a right (even in response to my anger as an excuse) to insult their product integrity and work ethic...

    For this I directly apologize to all players on all sides and to Behavior, DBD and it's Development team leaders and teams.

    From this point forward, I will only comment on the topics at hand and not let my personal views (whether correct or not) spill into my public posts.

    Thank you everyone for your time and I hope that we all (killers, survivors, devs) as a DBD community, can come up with a reasonable solution to the audio immersion issue.

    Sincerely