Avatar

Jack_k1ng

Jack_k1ng

About

Username
Jack_k1ng
Joined
Visits
10
Last Active

Comments

  • @SaltNest said:

    To start off, I’m so very thankful for BHVR fixing some of the drastic issues that were extremely problematic to Wesker and his mechanics. However few things must be addressed and i’m doing this out of refining Wesker to help others and myself enjoy the Killer to the fullest extent without frustrations.

    Firstly, Wesker’s biggest and most notable thing that’s being tossed around in communities of Wesker is “Insta flicking” Essentially what is SUPPOSED to happen when insta flicking is dashing and spamming bound whilst flicking your mouse or joystick, if done correctly you flick and you did an insta flick. However in this patch when attempting to insta flick it feels limited or the turn rate is slow and you can’t instantly snap when flicking and limits you. On PC if you flick you snap and you do the michael jackson “urosnapping” which makes you dash one way but you look 180 from where you were previously looking. This is incredibly frustrating and awkward.

    Secondly, Wesker’s rebounding off objects or dashing into objects feels weird and works when it wants to, for instance: You dash into a wall to rebound off of it and 180 and grab a survivor, 50% of the time if you dash into a wall while holding the directional key to the corresponding side you are trying to strafe, you get momentum or you get half of momentum and STUTTER and barely get any movement out of it which can make you miss so many grabs.

    Thirdly, this happened to me the other day and sometimes when dashing you bump on absolutely nothing and abruptly ends your dash, which is incredibly annoying. And also bring back Sky Wesker, if multiple killers can go off elevations with power like Blight, Pyramid head, Oni, and Dracula’s Wolf Form, why can’t Wesker?.

    To wrap it all up, fix insta flicking so the player can instantly flick with no restriction on turning after dashing ends so that the end of the dash wherever the player flicked to is where the camera will be and instantly flicking without urosnapping, so if you dash straight and insta flick backward you go backward not continue going straight and doing a michael jackson dash, fix rebounding to give the player momentum and doesn’t stutter, and lastly fix minor things like randomly bumping on nothing. Bring back Sky Wesker.

    Thank you BHVR for touching up on Wesker and listening to feedback.

    Ghosty’s Video on Flicking feeling awful and limited despite sensitivity or DPI: https://youtu.be/s0vRKBey8PA?si=xbpIN5Ug-uh9wYnL

    Wesker's power isn't working properly; he presses the button to jump, but it doesn't work, and everything freezes.
    
  • my idea is

    when using no mither, it will continue the way it is, only now the strugle is increased by 30 or 40% faster

    another idea

    when using no mither, you will have 30% to take the hit and not fall