JSL18
JSL18
About
- Username
- JSL18
- Joined
- Visits
- 57
- Last Active
Comments
-
Bangers & Mash: Once you hook a survivor any generator outside of your terror radius will become red hot for 10/20/30 seconds, injuring any survivors that interact with it. This perk has a cool down of 40 seconds
Snatched: Start the trial with 5 tokens. You may call upon the entity to trap pallets and Lockers. Whenever you walk up to a pallet or locker you may press the action ability to trap it. If a survivor runs through that pallet or enters a locker the entity will trap the in place for 10/12/15 seconds.
-
@Critical_Fish said:
A couple questions about the power, can the Killer make the path? How long can the path be?
Drown Them Out is cool, but how long is the bleed out timer?
Ancestral Memory should give a 2% boost in speed and only be able to be used once every 100/80/60 seconds.
Cursed Blow is a great concept, but maybe instead it applies 1 random negative effect for 60 seconds?
Yeah the killer will create the path kinda like how the spirit travels then the ghost will move on that path, while doing this he cannot swing but can still injure survivors by touching them. The path will be how far the killer chooses to go in the time his power is activated, there could be addons to help with movement speed and duration of power.
I agree the ancestrial memory might have to be balanced out so it's not overpowered haha I like your idea for it being a timed usage perk, it would make the plays harder to perform.
-
I'm probably going to start going into to details and create more chapters that have everything, if anyone has any feedback or suggestions please tell me!
-
I like the idea of going deaf, I made a very similar fan chapter (Broken Vows). I think it's the next killer power they should add in!