Incodnito_log
Incodnito_log
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Honestly I never felt that legion needed a complete rework (but would not be 100% opposed by it). I feel like there are some things to keep that could be useful, but also tweak out the things that make legion an inefficient killer. The frenzy vaulting mechanic is completely fine, vaulting makes using him much more interesting, fun, and unique compared to some other killer abilities. Considering his current state, I will admit that he seems widely useless on bigger maps, but smaller maps he does quite decent at best. I feel like everything but the vaulting mechanic and the deep wound is honestly utterly useless in most scenarios. Keeping deep wound is an interesting idea, but I feel like we need more than "haha stab than go fast to stab someone else," it just doesn't seem efficient since healing speeds are being increased so much now. His power shouldn't have to let add ons do all the work. I don't have any big ideas for a partial rework besides keeping deep wound and the vaulting mechanic in frenzy. The deep wound with base kit legion should be tweaked 100%. The deep wound timer should be a bit faster and should ignore movement. Pig is a good killer because it's rare for you to get a break with a reverse bear trap on your head, and makes it an actual threat for trapped survivors meanwhile distracting the trapped survivor with a good secondary task for them to handle in the very near future. Speaking of tweaks without a rework, a major buff in the ending moments of the frenzy "headache" is needed. There should be a time difference between hitting a survivor you've already hit and ending it forcefully with your own decision. Hitting a wall with and being punished with frenzy (and being pallet dropped) makes sense, but the "headache" should be a lot different everytime. Make something to the equivalent of freddy's perk fire up where every time something happens you get a stackable boost for the rest of the match. The headache feels too punishing and you should never be too harshly punished for just using your power to the best of your ability, but like I said previously, "the original duration for the headache makes sense for getting punished in specific ways and situations" (pallet stunned, running for way too long, and hitting a wall). My final suggestion is that the frenzy should last longer than 10 seconds without add ons. Make it at least 18-26 seconds to give legion a chance at making his power useful. With or without a complete rework, a buff in duration is needed.