Inaccurate_Player
Inaccurate_Player
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- Inaccurate_Player
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@thefallenloser said:
https://forum.deadbydaylight.com/en/discussion/comment/1062187#Comment_1062187
I'm so insanely tired of this statement, especially when it comes to Borrowed Time and the new hook tech, as survivors can just run up to their teammate on the hook and get a free save completely unscathed in front of the killer's face.
I agree with this. In no way am I trying bash people who use it, but BT encourages risky plays by survivors, and allows you to do something you wouldn't have been able to do before. People say it's to counter tunneling/camping, but good survivors will use that time to do gens.
My thoughts on NOED are it's fine. If you do bones you won't have to worry about it much. While yes, some players do use it as a crutch perk, but if you do bones it's a waste of a perk slot
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Honestly, cosmetics barely have an effect on the game, and some make it harder for you to win (Neon Colors, etc.) They're mainly a way to show that you support the developers and are willing to spend a few dollars on a skin to support them. Also the art team is amazing.
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Unpopular opinion: I love going against Ghostface.
If you go against a good Ghostface, they use his power to make powerful mind games and such when you're in a loop. The feeling of always being on your toes because he could be right around the corner, and the fact that you have to pay attention during loops because he could make a powerful play is always fun. It doesn't become a game of killer/survivor, it becomes of battle of who can mindgame harder, which I enjoy personally.
But a bad ghostface just sucks to go against
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@tehshadowman33 said:
Is hillbilly's highest possible speed 13.524 m/s?
Without using the killer's ability (e.g Billy's chainsaw)