ILikeHDG
ILikeHDG
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I don't know too much about the Five Nights at Freddy's lore, but hasn't the lore for both Springtrap and Mike Schmidt changed over time?
As for stuff like the perks, I'd think of something that can roll off the tongue a bit more or has a more unique name. Also, some of your perk ideas kind of already exist in the game. Like, "Find Me where the Killer is" is just a more demanding dark sense. I'm not sure about what "I need More Time" does, because it's not worded very well on what the perk does, but it seems like a late game perk that's very situational with little payoff. There Will Be No Dead End For Me seems like it's very specific as well, so I'm not sure about that perk either.
For springtrap's perks, Hex: Torment seems like a nice idea, but I don't think it should be a hex. I also think it needs a different name other than Torment. Otherwise, it sounds fine, at least to me. I am Not Going to Be Stunned is literally just Enduring, so I'm not really liking another Enduring in the game. I like the idea of 'Hurry up with the Hook Timer', just needs a new name tho, like Running out of Time or something like that.
I'm iffy about the power because I think the devs said they weren't gonna go that route with killers being able to disguise themselves as survivours, and I'm not sure if that relates to FNAF and springtrap at all or not. I
I think for Mike's perks, they should be based on preserving and managing things like how he preserves power in FNAF1 and manages things in FNAF3, sort of like how Laurie's perks are based on survival and how Dwight's perks are based on teamwork.