Hutch
Hutch
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- Hutch
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I have a few examples of this, but I just made a Twitter account to share a clip i've pulled from my XBOXONE last night. Perhaps you can take a peak to see a clear example of what i'm referring to. The hit occurs around 0:25, sorry for the quality, first time trying to share on xbox like this.
https://twitter.com/dbdhutch/status/1291394577325334529?cxt=HHwWgoC95dSh-usjAAAA
I understand the purpose of the pushback mechanic, but I guess i'm curious why a killer underneath a falling pallet is allowed to finish a swing they started, at any point, once the pallet has started its fall. Not only are they potentially clipping through a pallet as in the example you provided, but the hit detection on the pallet should prevent the swing from reaching the survivor in an ideal scenario. To me it looks as if the pallet doesn't actually become solid until it hits the ground, i'm more curious if this is true, or not. Making it solid upon interaction (of survivor) may alleviate issues like the one seen in the clip above.
Thanks for your reply.
EDIT: I do want to note that I have business class internet that rates at speeds well over what is required to run this game smoothly. While this issue may be due to latency at times, i feel it does happen far too often.