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HarryRenquist

HarryRenquist

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HarryRenquist
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  • Yeah. And make it, so you can use Unbreakable at least 3 times per trial plus change the decisive strike duration to 3 minutes!

  • Hardcore Fps drops still happening on nearly every match on PS4 as of 8/12/2020

  • @SpitfireOrMichina said:

    Yeah sure, let set DS to 30 sec, so the killer count to 30 then down the tunneled surv after he get unhooked...

    Exactly! That’s what’s happening with 60 seconds, too right now. You can see enough streamers setting their timer after the unhook to 60 seconds. At least 60 seconds will hurt tunnelers. 2,25 gens can be repaired in that time without toolbox, if everyone works alone. So, 2,25 gens is the price you have to pay for the tunnel. But the arguments that are being made here are mostly one-sided. Balancing an asymmetrical game isn’t easy. You need to take a look at both sides. And from the killers perspective you can avoid DS. It is possible. Go after another survivor. As a survivor though you can’t avoid being tunneled, if the killer wants you. Want a 1vs1? Pay for it. Implementing mechanics, that can be abused do not support the original idea / the rework of the perk. There is not 1 single scenario that outweighs the benefits a tunneled survivor will have with this perk. We all can agree on, that the last DS was heavy to carry. A free escape after the first down. The rework though works exactly as it was intended to work: to make tunneling more difficult.

  • @tehshadowman33 said:

    I think it should deactivated (but not count as its 1-time use) if:

    1. DS Survivor unhooks another survivor
    2. DS Survivor completes or helps to complete a generator
    3. The killer hooks one of the 3 other survivors who don't have DS active

    This way, the perk is more risk and reward. I'd be even willing to let the timer go up to 80 seconds.

    @tehshadowman33 so you don't think the mechanics can be abused with your suggestions? And think about WHAT you're suggesting. Your ideas will change the meta. Players will adept to stay safe most of the time.

    To 1: Punishment for altruism? DS players will stop unhooking after they were unhooked to stay protected.

    To 2: Punishment for repairing? DS players will not repair anymore after they were unhooked to stay protected.

    To 3: Punishment for unhooking with camping killers? So camping killers get 2 for the price of 1 now. Countering the whole idea of the perk.

    It's really not complicated to avoid DS. For me this whole discussion sounds like an excuse not needing to find a workaround as killer. Tunneling is easy. DS helps to counter it. Yes, DS can be abused by survivors. But there are still several ways to avoid DS. You are capable of avoiding! That's the most important factor here. You are not forced to pick a survivor up after he was downed in that 60 seconds timeframe. Starting to punish people for using DS sounds very radical to me and makes no sense whatsoever. You can still counter abusive DS behaviour. You can!

  • @AetherBytes said:

    @Peanits what about my idea of a reduced timer with a Terror radius blocker on it, so it doesn't tick down like deep wound or the RBTs. If you escape the killer's TR, it continues counting down. Of course, Myers and Ghostface can hardcounter this, so perhaps make it so it's a set distance from the killer. Low timer = can't be used for detection, while the blocker means that unless the killer decides to follow you from really far away and just stay at the edge the perk does not lose it's usefulness unless it's already outlived it.

    *Crosses fingers for acception of idea*

    @AetherBytes Red rank tunnelers come back from distance. See Nurse, Spirit and Billy. So, 1 blink and you're down again. Right now this is being done a lot in the red ranks to counter borrowed time. Add DS to the same category and you counter 2 anti tunneling perks at once and make both of them completely useless. I don't see how a "distance nerf" can possibly work and I don't understand how you'll be able justify the benefits of a DS nerf to the disadvantages and possibilities of abusing the mechanics. You still can bring a Mori if you want to kill a survivor in less than 60 seconds after he was unhooked. But what can a survivor do, that tries to live longer than 60 seconds when being tunneled after the unhook? Can a survivor abuse DS? Yes. So make it useless for everyone else? A killer has options to avoid DS: Slugging, Mori, going after other survivors. Be creative. But what can a survivor do when he's being tunneled and DS doesn't trigger, let's say because of a distance nerf? And distance is in no means a reliable factor that proves a killer isn't tunneling. It's easier to catch an injured survivor close to a hook as most pallets around it were already used. That's why he got downed there in the first place. But let's be honest here: there are 4 survivors in the game and 7 generators. There is other stuff you can do. Just avoid picking up people 60 seconds after they were unhooked. And if you still don't want people to live 60 seconds after the unhook, bring a Mori. Tunneling is a commonly used strategy. Don't add mechanics to make it even more popular than it already is. DS has to hurt the killer. If it doesn't, it is useless. It is designed to motivate killers to go after other survivors. I understand your idea and motivation behind it, but you still have options as a killer to avoid DS. As survivor DS is the only option to counter tunneling. The only one.