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Guardian

Guardian

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Guardian
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  • @Critical_Fish said:

    https://forum.deadbydaylight.com/en/discussion/comment/2090812#Comment_2090812

    Tbh saying Dominion is Undying with a twist is like saying Undying is Thrill of the Hunt with a twist. They're twists on different aspects of the same thing, being punishing Survivors for not thinking of when and where they try to cleanse.

    And yeah, the Iridescent Add-ons are kind of ridiculous. I might change that to 125% or 130% instead.

    Thank you for your thoughts!

    ❤️

  • I like the idea of the power being how it is although the perks have too many abilities for just one perk either cut it to 1 or 2.

    3 different things happening in a single perk is rather too much no?

    Also the killer perks have weird drawbacks and considering they are killer perks they should help you not hurt you.

    Seems like an excuse considering the perks themself have slightly op abilities and the drawback was just slaped there so its not considered OP.

    Nothing against the drawbacks that hard rather just the fact one single perk does 3 different things which is unusual.🤡

  • Cool idea but like Exe said with the fear buffs.✌️

  • Not liking the idea of instantly breaking and vaulting stuff which just removes means to escape.

    If survivor is injured and they drop a pallet or vault a window and you can just instantly break it then theres a problem here.

    other than that interesting.😙

  • Really interesting idea!

    Although im not sure about the 150% base speed with the add on.

    Hex dominion is just og undying with a twist.

  • @Critical_Fish said:

    You put a lot of effort into this, but jeez the map layout is kind of painful to look at. The killer shack is surrounded by a complete deadzone, while structure 1 is easy to loop into structure 2, then into structure 5 and vice versa. One side of the map seems really damn hard to get a hit in, the other is death if you get caught there without Lithe or Sprint Burst.

    You can go from structure 1 to structure 4 without having a moment without safety and still have loops to spare. The top half of the map is genuinely kind of insane. As long as structure 5 has the crate and generator spawns, it has one of the strongest windows in the game as well. And you can access it from the damn house of pain... Yknow, the building with one of the strongest pallets and windows in the whole game? Also yes, Evan's house is 100% just the house of pain with some nice flavoring.

    If structure 1 wasn't so weak I'd say this part of the map would be legitimately impossible to chase in, a place only matched by the corners of the Fractured Cowshed maps with the barn and Killer Shack respectively.

    Meanwhile, the rest of the map has like 3 places for jungle gyms to spawn and have fun if you get 3 LT walls because the rest of the pallets are unsafe as hell.

    To summarize, one part of this map is incredibly strong and the rest of the map has next to no good defenses, making it miserable for one side or the other in all places except maybe the beach, but even then looping around the beach properly should always have you end up in the structure 5 -> 2 to -> 1 loops which together are insane.

    I agree the shack zone is literally so empty atleast 1-2 pallets nearby would be good.