Guapscotch
Guapscotch
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- Guapscotch
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running into this problem as well
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There will be 13 killers and 14 survivors available in the game once The Spirit and Adam Francis are released. This adds up to 39 teachable killer perks and 42 survivor teachable perks. The current teachable perk system eventually forces you to spend bloodpoints on a teachable perk if you want other perks to show up for a character you are investing bloodpoints into. This has led to many issues for me, as I current have over 70 teachable perks I do not want or use at all for any of my killers or survivors that I was basically forced to invest bloodpoints into if I wanted any new perks from popping up. This will only get worse as more characters release, further diluting the choice of perks that I actually want to spawn in the bloodweb. Do you plan on revamping the teachable perk system to fix this growing issue?