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GhostDog

GhostDog

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GhostDog
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  • Wasn't the first tome like that? Where you could leave challenges unclaimed and just move on to the next ones. I feel like it was, but now I'm not so sure...

    Personally, for tome 2, I'm leaving as many master challenges unclaimed as I can. On level 1, you can save up 9 master challenges (all the ones at the end up the paths, the two survivor ones at the top for escaping with Poised and stunning as Jane, the one for closing the hatch, and either the survivor or the killer master challenge connected to the epilogue node) already for 225,000 BP.

    I think they don't want us to bank BP in the archives for new chapters, though, so I doubt they'd change it. They might even make challenges auto-claim in the future to prevent stuff like this.

  • They already reworked trapper's and wraith's addons a while back. Trapper does need a little bit more love, though. Personally, I think Clown needs a full Freddy level rework, with a different power. His current power is uninspired, boring to use, boring to face, and the vision impairment is annoying and gives people headaches. He'll get his turn eventually. Clown might even be fine as he is if they rework all the maps.

    Doctor, like Clown, just isn't fun to go against. His stance switching mechanic is outdated so they're getting rid of it. His passive madness static field sucked to go against, so he'll instead have an active ability. His addons had unfun things, so they added... reverse skill checks instead of exhaustion (wait, what? who thought that was a fun idea?). Fun factor seems to be why they picked Doctor, rather than viability. It remains to be seen if Doctor's rework will make him any more fun to go against or not. I have my doubts since madness isn't fun at a core level, it's just annoying.