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@Dehitay said:
https://forum.deadbydaylight.com/en/discussion/comment/1085337#Comment_1085337
So you waited 10 minutes so you wouldn't have to wait a few minutes? This system isn't so that you never disconnect again, but so that you only disconnect if you need to. If you need to disconnect, then go ahead and disconnect. Unless you're disconnecting with significant frequency, it shouldn't have much of an impact on you.
Three parts.
- I don't know how long it will take a killer to decide to kill my bugged self, and I don't know if a hook will fix the bug. I don't know what's best from a time management perspective until I look retroactively. Also If it happens again that day, or twice more, it's better to wait the first time for total time spent.
- Why should I be punished in any way for doing nothing wrong? If you were banned from a game because of a bug, but they told you they also got a lot of exploiters in the ban wave, are you now okay with the punishment because rule breakers were also punished?
- A reward system, or karma system would accomplish the same goal without blocking people who've done nothing wrong. If players were rewarded in a meaningful way for not disconnecting, or if players who disconnect frequently were paired with other people who disconnect frequently in matches. Reward behavior you like, instead of punishing behavior you don't like and random bystanders.
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@OrangeJack said:
Why are so many people posting threads against the DC penalties? They're good both as a killer and a survivor
Because there is a bug where you can't press buttons in game, on top of the million other bugs that get added and removed with every patch. I just sat through a 10 minute game with crows where I couldn't move or press any buttons and the killer didn't killer me. What should I do? I can't even troubleshoot because I can't relaunch the buggy game without a penalty. A rule that punishes innocents for a buggy game because it ALSO punishes the criminals is a bad rule.
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I think the problem with the Nerf is it is the weakest exhaustion perk now. It's the most likely exhaustion perk to be unusable in a chase. Not every map has a place to even activate it. The restricted situations where a power might be useful enable you to give it more strength. It's why bond can see survivors 32 meters and empathy can see injured survivors at 128 meters. Bond is good all the time. Empathy is really good some of the time. If there are 20 windows and 20 pallets in a map to vault, and one hill to drop off, it's fair to say that balanced landing should provide a bigger pay off given its restricted use cases.
Before it was worth the slot because if you could use it, it was really good with the the active and the passive, but now it's barely better than lithe even when you can vault out a high window, and the other perks are better in nearly every situation. Less dropping down from the 0-5 high spots on the map.