FunkSoulSibling
FunkSoulSibling
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I'm going to be cynical here, but Drones not downing and applying claw traps is basically a desperate ploy to make current SM like the rework, but the issue is, this rework basically guts the entire kit and replaces it with something else, so claw traps can't really make up for that.
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This is a fantastic basis for a power design and with some refinement might just become a new main.
IF you put it on a new killer, because this isn't Skull Merchant. Skull Merchant is a trap killer and the refusal to let trap killers exist is starting to become exhausting. You know how to do a rework, Doctor was perfect, he took the same fundamental idea of applying a location revealing status through a short range cone thsr can also help in chase and a wide ranged AOE, and then streamlined it and added counterplay. His core was kept intact, he was just better designed. That is what you need to do here. If you want help, here is what must be kept intact.
- She places drones with hard to notice/impossible to see scan lines as traps to both detect and add stacks to survivors.
- She can track detected Survivors and switch drone rotation direction with her rader
- Survivors with enough stacks from drones become claw trapped, and are injured, broken and permanently on rader until the claw trap is removed
- Hitting a claw trapped survior with a scan line improves your chase potential somehow.
If you keep the core elements of her kit, then it can improve her while also keeping her player base around, but if you insist on pushing this out, than I INSIST you issue refunds for this chapter, as this rework is NOT the killer that people bought this chapter for.