Frozenlion
Frozenlion
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@WashYourHands said:
I thought about it some more. Nobody seems to get my point. My point is not about how weak or strong individual killers are or how they play in a match. I'm talking about very specifically the time it that takes to charge up the special attack of killers โ more specifically, the quickest special attacks, which are Xeno, Demo, Nemi, Slinger, PH, and Huntress (actually she too has a charge time >1s; I didn't notice).
Bear with me. I'm imagining my "control" test to be a killer with 100% precision (not accuracy) chasing a survivor in an open world with no objects at all. When the killer charges up their special power, they will both create a sound and animation which lets the survivor know what is coming.
When the distance between the killer and the survivor is beyond lunge range, if the charge time of the special attack is quick, the survivor must react with either crouching or sharply turning in an attempt to dodge; keeping on running forward without doing either is not a smart choice. Thus, this knowledge is used by killers to fake their special attack, canceling it, and hoping the split second of the survivor reacting to you charging your power is enough to close the gap to get a lunge hit (or more favorable special attack). You must however also take into account the time it takes to cancel the charge. Faking is best done on Demo with 0.64s maximum and Slinger with 0.6s (and potentially Huntress because the Wiki doesn't say the time it takes for her to pocket her hatchet) to cancel. Because they have both charge and cancel times of below 1s, the slowdown of killer's speed is negligible when faking.
The other killers with fast charging, but slow canceling (Nemi and PH) still are a big threat. If we look at the approximate 6m for a lunge attack, most killers would rather take the m1 than use their power when a survivor is within that distance. Thus, we will take the minimum distance for a special attack to be 6m, and calculate accordingly how long it takes for the attack to travel.
Funnily enough, Nemi's tentacle is 5m at tiers 1 and 2, and 6 m at tier 3 โ so loosely speaking, it's better to not use your power at all. ๐
PH's attack however if I am interpreting the Wiki correctly, at 6m will take 0.75s to travel plus 1s more to charge up the power in the first place, meaning a survivor at 6m has 1.75s to react to PH's power.
I will comment in a future date a response to my findings above; I can't in this post because it is late and I want to go to bed. ๐
Your control test doesn't make any sense with how the game itself is structured. An empty field with nothing to block LOS or windows/pallets to give distance is unrealistic in this game, as there is an abundance of those in anymatch you play. You can't use that as a control group if that isn't how the game is played at all. That's not how that works.