Franse
Franse
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@MadArtillery said:
https://forum.deadbydaylight.com/en/discussion/comment/1235657#Comment_1235657
You clearly didn't read my post or have never played demo if you think I'm talking about an animation
The idea of activating them remotely is, I think, is too much, it's what I was going for, so I thought about an animation. Although I should not dismiss the idea, sorry if I did not express myself well
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@JediWithASniper said:
If the killer spawned in a few minutes early and had to place 5 totems, it could maybe work. But they would have to block certain placements, like inside bushes.
The Idea is bad. It would involve many complex changes.
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The idea of activating them remotely is, I think, is too much, it's what I was going for, so I thought about an animation. Although I should not dismiss the idea, sorry if I did not express myself well.
@MadArtillery said:
https://forum.deadbydaylight.com/en/discussion/comment/1235657#Comment_1235657
You clearly didn't read my post or have never played demo if you think I'm talking about an animation
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@theArashi said:
It was already proposed many times over.
Simple answer from the devs: Killer is already heavily pressured on time so he can't just walk around the map to tap totems. Also, killer doesn't see auras of unlit totems so he now has to look for them as well and going to the place and tapping the totem instantly points every survivor in the area that something is up.
I think it's a reasonable point for devs. With the new map changes, making most of them smaller and penalizing repairs together, I think that the idea is not bad enough to discard it since the killer will begin to have more time available. In addition to the fact that there is dead time during every game and I think having to use your time to place a totem in a strategic place is very well rewarded since HEX as: Devourer/Third seal/Ruin have a total impact on the game. Yes, it will take time for the killer to place the totem, it will lose time, but the hex perk are already a High risk / High reward. In itself, it would not be so difficult to find a good spot, simply to see the place that you will attend the most during the game (3 gen situation) and turn it on. Also when patrolling you will already be watching the spots by inertia, your search for a good place can fit throughout the game, not from its beginning, you can slag 2 / hook survivors and quickly put your totem in the place you have chosen, I don't think it will have a big impact over time and you will still have map pressure. I think the devs didn't seriously think about the idea and discarded it.
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@MadArtillery said:
Sounds like a good idea honestly. Would prevent the 20s totem losses and no more right in the open active totems. Could even just make it a ranged thing where you look at it and an arrow goes above it indicating the totem it will activate similar to demo's portals. Would require killer to have vision of their dull totems though.
Same comment. The killer should be able to see the aura of his totems until he turns on his hex or whatever he has. I think that an animation of about 4sec would be indicated, that you waste time and that survivors have the opportunity to see you.
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@JediWithASniper said:
If the killer spawned in a few minutes early and had to place 5 totems, it could maybe work. But they would have to block certain placements, like inside bushes.
Place totems no my friend, turn on, light on the totem.
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@DelsKibara said:
This has been suggested before.
I don't think it would work personally because:
- The Survivors could just watch for the killer and see where he came from or where he is heading, meaning it's already obvious where the Hex totem is.
- The Killer can also just place it in the most disgusting totem spawns in the map, making it absolutely impossible for the Survivors to find it. Like the spawn Otzdarva showcased in his latest video with Devour Hope.
The idea of a Hex perk is that it's a High Risk, High Reward perk. It's powerful but the Survivors can deactivate it at any time if they find out about it. If the Killer can decide where to place the Hex Totem, then it removes that part of "High Risk".
- The can also quickly see the totem in bad spots in the first moments of the game.
- The are few spots like thse, i dont think its a problem, most of the totems are at a glance, but Badham is a good example of how to hide a totem. The spot you saw in Otzy video is very interesting and absurdly broken, but not all spots are like that.
The idea of high risk, high reward is good but right now how is the game the risk far outweighs the rewards