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Forsaken_Ghoul

Forsaken_Ghoul

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Forsaken_Ghoul
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  • @Rezblaze said:

    You think Hex: Retribution is WEAK?! What?!

    I'm going to pretend you never said that.

    As for the others, most of these don't actually address what makes the perks weak.

    Furtive Chase is weak because the effect of reducing your terror radius is useless while in chase. It makes such little difference. And you have to build it up. And it goes away once the Obsession dies. Your 'buff' doesn't address any of that.

    Making Monsterous Shrine affect all hooks won't make it stronger or used more.

    Beast of Prey is just cannibalizing Nemesis at that point.

    Terriorial Imperitive is still a bad basement perk. Its only used in annoying basement builds.

    I like Gearhead changes and the Coup changes.

    It is? I've never seen it in game after two thousand hours. The proposed buff to it isn't that crazy, though I suppose you could argue it was also a nerf since it isn't tied to a totem anymore, and cannot be ran by itself? If there's something im missing about this perk that is apparently strong enough to warrant it needing no changes, please let me know.

    The change to furtive DOES, in fact, address the core issue with the perk, as keeping the reduced terror radius after ending a chase or breaking off (for a duration not permanently), allows you to keep your momentum after downing someone to sneak up on someone else. Imagine it being used on a bubba or myers that down a survivor or chase them into a position that's not good to chase at;House of pain, The game's monitor room, etc. They could peel off and sneak up unto another target with the reduced terror radius.

    Did you miss the part where BOTH the basements spawn for monstrous shrine? The entire buff that was proposed? It feels like you didn't read the post at all as I did not say have the buff on all hooks. Simply having both basements to work with is the strength of the perk, not the numbers. They can remain on the basement hooks for a small added bonus as they dont do much.

    Nemesis alienates one survivor and helps to track them while removing their senses. The beast of prey would be to have a small burst of undetectable all across the map. The short duration on it is because the undetectable works against all survivors, not making one oblivious for a long time. Similar, but unique enough to have a decent niche. Much like thrilling tremors and BBQ, they work similarly, but in different ways.

    Yes. Territorial would be used in annoying basement builds. It's a niche perk for a niche playstyle that is never chosen ever. The proposed buff would make it appealing for a small amount of builds, which is better than the virtual unviability it has now. Much like blood warden, insidious, and deerstalker are made for specific playstyles, this would have it's specific spot for these builds.

  • @Phasmamain said:

    Forced penance is actually decent at the moment and that change would bring it overboard imo

    I forgot to add that Gearhead just needs to be all skill checks then it would be great. No need to completely change it

    It isn't? There is zero reason to run the perk as it stands. If you wanted to keep people from taking protection hits alltogether you could just run star struck? Even as it is, you have to keep in mind that it requires a protection hit, something that is in itself uncommon in the majority of games. Making it stronger for the rare occasion that it happens shouldn't be an issue if it takes up a perk slot that could be used for pop/ruin/undying/bbq/tinkerer/etc.


    Both perks are never used because they provide so little, work in special circumstances, and have requirements. Gearhead would still be a weak choice over the plethora of other detection perks that do what it does better; Thrilling tremors, surveillance, etc.

  • Territorial imperative on Leatherface to get the chili cookin' on basement Bubba very quickly.

  • He was being sarcastic. But your suggestion is awful IMO. For a killer to double depip, even if he hooked every survivor twice, is a very poor idea. Basement camping and tunneling one person to death would be the new norm. The game grades you based off of overall performance, just like survivors.