FlyingHatchet
FlyingHatchet
About
- Username
- FlyingHatchet
- Joined
- Visits
- 34
- Last Active
Comments
-
I agree, bleeding yourself out can be a healthy alternative than letting the killer slug you for the last survivor leaving you in limbo of pickup to dying state again. Ofc it can't be instantaneous like a DC but speeding up the action would really save time and boredom for survivors that are basically being bullied
-
Here's an idea, again just an idea, but I see at least valid reason for a possible change/nerf to DS especially when used abusively. Here's the potential change: Instead of nerfing the time it stays active or adding specific mechanics deactivating it like touching a gen, how about debuff to stun time every 20 seconds that passes?, that would increase stun time at full to 6 seconds making it really strong within the first 20 seconds but after every 20 seconds it loses 1 second of stun time up to a max of 3 seconds. It would still stun for a decent amount of time at its weakest(3 seconds) and enough even if you downed them immediately after as killer, to waste your time some more dealing with the stun in the first place. Rather than an outright second chance perk to achieve basically another 20s or more of chasing which is brutal against an efficient team.