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Fluffylynxie

Fluffylynxie

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Fluffylynxie
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  • Makes his ability more of a movement utility rather than a Chase mechanic that's fine.

  • @LockerLurk said:

    Because apparently this is all the community ever wants to play anymore. It makes me sad, but that's that…

    Its the survivor player base that complains to no ends if the killer has a side objective or any kinds of stealth on top of that. Look at them complaining about onryo who honestly never needed that change but survivors didn't like her so boom, rework for no reason. Same with knight, skull merchant, and any killer who doesn't have chase interaction.

  • @ChaosWam said:

    I will say, in 1v4 it would be extremely strong, no question about it. Endless god pallets would kill the killer gameplay.

    But in 2v8? I don't mind it. Why? Pincer attacking as killer will mostly win against it. There's always another killer that can handle it, unless you're both M1 killers that require looping.

    Honestly, 2v8 kinda fixes a few grievances I've had with the 1v4 gameplay while creating unique issues that 1v4 doesn't have, but pallets don't really feel like one to me. If your killer is weaker to pallet loops, there's always your buddy who can deal with them, and there's plenty of killer combos that can cover the other's weaknesses. Except maybe Spirit/Ghostface, which I haven't faced or played as yet but I theorize can be a pallet nightmare to combo as.

    If you're relying on your teammate because you're an m1 killer and you don't have the strength to get through God pallets and end at Chase, the fact the other person has to come over and help you in a Chase against a shack palette for the eighth time is an instant loss.

  • I was really looking forward to having him as a killer, then I heard he was going to be a skin and that just ruined everything. I mean Behavior owns him and can do whatever they want with him at any point in this was what they thought was the best move. They had all the time in the world although waiting too long would kind of reduce the hype. Not only that you put him on a killer that is pretty much the weakest in the entire game. Such a let down.

  • The game isn't the hide and seek dark and spooky horror game that used to be, back in the day when we only had a few or a perks jeans used to take a lot longer, in the game revolved more around them. Now the amount of time taken off the gyms it's pretty substantial, as well as the entire game is centered around chasing while protecting gems. The game just isn't balanced around having survivors hide anymore. If you made this post 8 years ago you may be correct, but now it's kind of needed. Especially with how much gin regression has been nerfed in the past 2 to 3 years. Starting and ending chases quick fast and easy is the number one most important thing in the game now.

  • This seems to be a growingThis seems to be a growing theme DbD events where the event offering only applies to actions correlating to the event. But sometimes you complete the game and barely touch the event so you get jack off from the offering whereas any other blood point offering applies to the event and regular actions. It is abysmal how they keep messing this up when all they have to do is make a limited time offering just like the anniversary offerings. Only differences they would only be good for the duration of the event. In the past 2 years all event offerings have let's just say it sucked except anniversary offerings.

  • @biggybiggybiggens said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3905876#Comment_3905876

    In general his skill ceiling is way lower so yes for the majority of people that try Nurse 1 time and try Ghoul 1 time, Ghoul will perform better. Please, tell me I'm wrong.

    His skill floor it said extremely low not his skill ceiling.

  • I also noticed there's a lot of issues trying to pallets on him for a save because of his hitbox especially if he is turned sideways. It's annoying that a killer gets an exception to a gameplay mechanic because of their hitbox.

  • Honestly this is a huge Nerf to all stealth killers. It is nice preventing some of the most toxic teams from ending up at garden of joy or Erie every other map. You win some you lose some