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FixedIce913

FixedIce913

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FixedIce913
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  • There are other perks in the game. Creaming over slowdown perks is pretty cringe. There are so many other fun perks and fun combos in the game that are both satisfying to use and strong in their own way. For most m1 killers, comboing enduring and brutal can make a killer significantly better in basically killer zoning and there are so many good aura perks like gearhead, barbecue, and I’m all ears. I find it boring to just run slowdown perks all the time and artificially extend the game so I can keep up. You shouldn’t base your builds around the “comp squad” everyone says they go against every game. 95% of lobbies are solo q gamers just trying to have fun.

  • I think the main problems with the swamp maps will be addressed in the rework coming. The current issues include sometimes the center of the map being dead with no resources, and other times having like 4-5 filler pallets. The docks can spawn setups that are way too safe like 3 windows and 2 pallets. I think the gens being against the walls of the map is a good idea for other maps to adopt to help stop right gen spawn situations , but the hooks against the wall are too easy to block to prevent a save. Also the maps are just ugly and outdated now. Hopefully they look nice with the rework coming soon TM…

  • Simply put Badham has always had the downsides of indoor maps while being enormous and filled with too many strong loops. Every chase takes place in a strong building or at 3-5 filler tiles interconnected like outside shack on Badham 2. The tall bushes make for horrible line of sight blockers and the round loops unlike normal dbd tile loops make it difficult for many killers to try and use their power around. Also the sound occlusion makes in impossible to hear most gen progress from right outside of a building with a near completed generator. Remove some of the LOS blockers, make the buildings weaker, fix the sound occlusion, and remove 4 of the variants. Preferable Badham 1 or 4 would be the new only variant. That would make this map bearable. Thanks.

  • honestly the only problems with this map are the size and the spawns. 9/10 game I play as killer on Ormond start with me in the middle of the map and a survivor in each corner. It’s impossible not to lose 2-3 gens in the first few minutes and there’s really nothing you can do about it. The map feels really good for mobility killers but feels a bit big for normal movement killers so a slight shrink in the size would be great.