FixCampDotExe
FixCampDotExe
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- FixCampDotExe
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Comments
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You don't know The Lord Vakumhouk?
Seriously, people had benn crying about vacuum pallets for almost 2 years but this game is so well done that it exists vacuum hook, vacuum locker (yes I discovered this bug 3 weeks ago), vacuum generator, vacuum window and the already fixed vacuum pick up.
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@Ashkiin said:
40h and only reached rank 10. 0 experience at high rank and you think you have perspective to call someone bad?.. Cmon mate
40h in 2 year. I have 32h these past 2 weeks, you can minus 10-15hours of lobby so I made rank 20 to 10 in 15-20h. Furthermore, as I said, rank system means nothing. I had harder time at rank 14 thant 10 because you can match rank 1 nevermind the rank you are.
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Sorry for saying it that way but, don't you think you just suck at this game?
I'm survivor main with 700h and I just started playing killer main because there are too many campers from rank 20 to 1 and it's absolutly not fun. With something around 40h as a killer I already reached rank 10 (even if the rank system means nothing) and I still make a lot of mistakes. However, I have an average of 3 kills per match because most survivors suck more than I suck as a killer and, furthermore, they have been nerfing survivors for a year now. The only perks that remains good in any situations are Self Care and Decisive Strike who the nerf was already annonced.
If you don't agree (which I think you do) just look closely to the every patch since september 2017. Survivors lost instablind, flashlight save is really hard theses days, half the pallets were erased of each map (I don't think this balance is bad btw), we lost most of the infinites 2 weeks ago, the new pallets aren't safe (there is even a steam achievement for killers hitting survivors while they drop the pallet), Borrowed Time, the only anti-camp mechanic, was changed into "I take your place on the hook".
We can talk about the perks too. Since Decisive Strike, they never release a really good/interesting perk. If you thin about Deliverance and Autodiact. The first one has a tough condition and a major demerit, like most survivors perks and what didn't happen to any killer perk since they reworked shadowborn.The second one is RNG so it's kind of useless. Furthermore, Autodicact has been nerfed a month since its release but nobody plays it so who cares.
The nerf bloodlust was the best thing of this patch. After 2 years, BHVR admitted the nurse was a mistake (what everybody knows since her release) but they did nothing about it. They could have disabled her since they have balanced her but nope. Why is she a mistake? Because she ignored every single game mechanics. What's the match with bloodlust? Bloodlust 2 and 3 was making it possible for every killers to ignore pallets.
Some killers need reworks, some balance are needed for both side, but the problem is not as simple as "buff something" or "nerf this crap". The real problem is the poor vision of BHVR and their lack of audacity. They're trying to make it a competitive game but it's neither fun nor competitive. Dead by Daylight is just a bunch of egocentric killers and survivors asking for buff and crying after an easy game instead of learning. This game is dying for a year now and the only thing I hope for dead by daylight is a tough competition so they realize their mistake and they make dead by daylight a fair and fun game. Until this happens, I won't play survivor anymore because it's unfair, unfun and the lack of dedicated servers will be part of the death of this game for sure.
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@Brady said:
You can literally play without any perks, I've done it with a double pip and no hook...Yes you can, but it all depends your teamates, the killer, the map, etc...
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@Doom_Punk said:
@FixCampDotExe said:
Yep, most killers on pc are #########. They cry for buff when they just need game sense.Anyway, each time I watched angrypug he rages quit so he deserves no more attention than a ban.
So many Survivor mains make new accounts just to complain, it's hilarious.
I must have seen atleast 20-30 new accounts by now.
I don't understand why you're telling me that. I just felt like reading what's going on since I don't play the game anymore. A sinlge click would have shown you that my account was created on June 9.
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I pretty much agree with you, this game need more sneaky actions during a chase. It's sad that most chases can't end otherwise than the killer switching target. It also could make chase perks more viable.
On the other hand, I think it's too late for pallet reworks regarding the constant nerfs these months, mainly the last one who makes it so easy to hit a survivor while he's dropping the pallet.I don't think your ideas are enough to make chases more dynamic because most people right now are fed with the tunneling mechanic who garanties more chances to kill (depending the map and player) but it's a beginning.
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Mathieu got rekt by some korean pro flashlight so they're nerfing them since december
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Yep, most killers on pc are #########. They cry for buff when they just need game sense.
Anyway, each time I watched angrypug he rages quit so he deserves no more attention than a ban.
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@SuperRavenSn1per said:
Punishing camping would be a bad idea, they've already tried to do it twice, they won't try it again. It's like if devs punished and took points from loopers, it won't happen.I don't understand why people keep on comparing camping and looping. This only shows you don't even follow up what's going on in DbD development team.
Do you know it's been over 6 months they're talking about balancing loops and are doing so?Do you know it's been a year they're asking every single week during the dev stream to stop camping?
They even tried many way to fix it like blocking the entity when the killer is near the hook. They even feel forced to ask people TO NOT CAMP during the lunar event because they don't need the kill to get the coin :').So please, stop camparing an unbalanced mechanic with non-anymore intended mechanic and think about a way to fix it. Since leatherface released and camp has increased to 90% of players, they lost an average of 50% of their regular playerbase. Stats shows that the amount of player used to be around 30k-40k when a killer release and 20k-25k otherwise. From Leatherface to The Pig, we barely reached 25k as the absolute max and the only reason why we're more than 15k right now is the PTB.
Looping sure is strong but it is actually REALLY strong only at high rank when most player, who are at low rank, don't know anything but looping while killer camp from rank 20 to rank 1 and it doesn't leave a chance no matter the rank. So yes looping isn't fair, even if you can still play mind or go catch another survivor, but camping isn't fair and it's not fun either. Being camped is not fun, camping is not fun.
This mechanic just shows how frustrated the players are and how unbalanced this game is.Delete camping, balance every single thing left (perks, items, addon, maps,...) and you get a good game. Keep camping, balance the rest, and people will continue rage quitting and eventually stop DbD like stats show us.