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Firesharkboy24

Firesharkboy24

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Firesharkboy24
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  • @xcross said:

    Why has everyone seemingly forgotten her existence? I understand she is the least picked killer but when everyone is talking buffs here and there they forget about poor plague, the weakest and lowest pick killer. Also her backstory is so damn interesting we need a plague tome. Please for the love of plague's god we need more insight to her she is without a doubt my favorite lore killer out there. Also before anyone even thinks about it she had a lower kill rate than clown so she definitely was the weakest it's just that people played clown more because it wasn't as frustrating. So it was more evident that clown needed a rework because of how many people played him, so he was not the weakest pre-rework and what I'm assuming will be post-rework. Lastly has anyone ever tried to double pip with plague yeah that is extremely difficult, her emblem system needs some strong adjusting.

    I love plauge and honestly I think she would be fine if behaviour changed 1 thing about her. That thing being when you injure a sick survivor (vice versa) whith an M1 attack and they heal with a fountain they are completely healed if they made it so that the survivor just loses the plauges sickness and retain the injury inflicted from the M1 attack she would be so much better IMO

  • PyrimadHead perk rework ideas


    Trail of torment: You guide your victims along a path of pain and punishment.


    After kicking a generator, you become undetectable for (15 seconds lvl1) (20 seconds lvl2) (25 seconds lvl3) Additionally the generator is blocked by he entity and any healthy survivor attempting to interact with this generator their aura will be revealed to you for (3 seconds) (4 seconds) (5 seconds), When an injured survivor interacts with the generator they scream and are affected by a random debuff (Hindered 20 sec - Broken 60 sec -Mangled 60 sec) the survivor can only be affected by one debuff at a time per use of this perk. If a tormented survivor interact with this generator they wil be sent to a cage of atonement. The aura of this generator will be higlighted to survivors in yellow until the undetectable status is removed from the killer.This perk has a cooldown of (100 sec) (90 sec) (85 sec)


    Forced Penance

    Those who stand in the way of duty will suffer harsh judgment.


    Any survivor taking a protection hit will be inflicted by the torment effect ,( pyrimad head only) the Deep wound status effect for (150 sec base level one) (100 sec base level 2) (80 sec base level 3) every time a survivor receives damage from a protection hit the survivor in question receives a token the maximum amount of tokens is based on protection hits dealt . An individual token removes (10 seconds level one) (20 seconds level two ) ( seconds to 25 seconds level 3) at level 1 a survivor will have a maximum of 6 tokens, at level 2 a survivor can have a maximum of 4 tokens at level 3 a survivor can have a maximum of 2 tokens. 

     survivors will suffer from. The broken status for 20 secs if the deep wound timer ends, or they are put in the dying state while in the dying state the broken timer is paused. While on hook the broken timer is paused.


     Deathbound 

    Those whose lives are intertwined in darkness are destined to suffer together

    When a survivor is not fully healed to the healthy state inside of the killers terror radius the survivor healing their teammate will switch health states with the survivor being healed and healed (This affect applies up to two survivors.) 


    Any survivors that are healing while outside the killers terror radius will recieve the oblivious status effect for the duration of the healing process and survivors will continue to be affected for 5 seconds after a healing action.


    Please let me know your opinions thank you.