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Femtrapta

Femtrapta

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Femtrapta
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  • I really should dedicate some time looking at the wiki to see who's who and what's what in the realm. But shoutout my #1 trans rep Tubarão and my #1 lady crush Haddie 💜

  • I feel like gen speeds are alright on their own, but there's too many things affecting them. Killers even after this next patch will have plenty of slowdown options and survivors (especially with the upcoming Invocation buff and bardic inspiration) have plenty of speed increases to use

  • To make an unnecessary connection, Skull Merchant is the Brigitte(Overwatch) of DbD. A character so brain numbingly easy and broken on release, no matter how many times shes nerfed, buffed, reworked, whatever, she'll always have that negative stigma and be hated till the end of time.

  • @Nazzzak said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3719614#Comment_3719614

    No. They said at the time that they didn't want people picking their perks based on the killer's power, so they were moving away from any synergy between perks and powers.

    I get what they're saying but also some perks just feel handmade for some powers. Thanataphobia on Legion/Plague, Sloppy Butcher on Oni/Wraith. And on the opposite end some powers make some perks meaningless. A killer with an instadown power or Nurse wont want to bring perks that Expose survivors because they can already do it or are programed to not be able to use them

  • Was kinda hoping for some big anniversary stream reveal and not just....DnD twitter randomly dropping it on a thursday afternoon.

    Imagine if 4 days before the 4th anniversary stream Konami just tweeted "Oh yeah Pyramid Head's coming to DbD have fun tune in to find out more info"

  • @HexHuntressThighs said:

    definitely doesn’t need the exhaustion reduction. Combined with vigil and you’ll have it every 16 seconds. Sprint burst is 3 seconds of 150% on a 40 second cooldown. BP is 5 seconds of 150% on a 20 second cooldown.

    Oh damn, I forgot it's 5 seconds of it. It might not be as great with flashlight or even pallet saves, but being able to have a 5 second Sprint Burst to run over to a hook and sabotage might be an issue, especially with swf

  • @Aven_Fallen said:

    You indeed are.

    The thing is, how often do you think it will actually apply that someone can go for BGP-Saves every 20 seconds? I dont think it will really happen, but the Nerf to the Movement Speed will restrict the area where the BGP-Survivor will have to be to actually get into position.

    They probably just wanted to give the Perk something because with 150% there is not really anything to gain from running BGP when you can just run Sprint Burst.

    I guess people would have to really try, either with Vigil or swf with multiple people running it. And at that point it'd be no different than old BGP exhaustion. Plus it's a PTB, who knows what'll go through or not

  • Yeah, wanted to be optimistic but when I saw "potential fix" I knew damn well I'd still be rubber banding for a while