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  • What would be cool is if deep wounds added chase potential via a mechanic survivors have controll over; plauge is loved for this reason. Say add a "hold it in" mechanic that is activated upon mouse 1, if a survivor doesn't hold it in the deep wounds will repeat despite being in chase but if they do it will pause the depletion but hinder their movement slightly. This way the survivor needs to choose "Do I let myself bleed to get extra distance from the killer after they break this pallet or do I risk a speed penalty".