Euphoricjustin
Euphoricjustin
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@Firellius said:
https://forum.deadbydaylight.com/en/discussion/comment/2073717#Comment_2073717
Okay, all that high-and-mighty talk about the scrub mindset, let me explain something...
The goal of any given game is to be fun and engaging. If this game wasn't fun, it wouldn't draw and retain players. And guess what the problem is with camping and tunnelling? It's not fun. For anyone involved.
You mention that camping and tunnelling 'add' to the game, and I ask you: What? What does it add? Because compared to ordinary play, tunnelling is practically indistinguishable on the killer side of things, and massively reduces gameplay for the survivor. Camping is even worse, because it cuts out all gameplay on both sides of the fence.
Survivors don't enjoy getting camped and don't enjoy getting tunnelled. I'm pretty sure killers don't get any enjoyment out of camping and tunnelling that they wouldn't get out of playing a match in a normal way.
Yes, it's 'balanced' (Only if the survivors hard coordinate, in other words: Not in solo queue), but if every killer were to camp and tunnel and every survivor were to play the hardcounter to it, this game would be dead within a week. No one wants to play DBD if its entire gameplay plan is going to consist of:
- One survivor spending some time in a chase and spending the rest of the match on a hook.
- Three survivors moving to gens and holding M1.
- The killer chasing down one survivor and then spending the rest of the trial staring him down.
'Fair' doesn't mean something is healthy for the game. It would be very 'fair' if the killer couldn't get more than 2 kills in any given match, because then it mostly breaks even. But every killer could quit if, after two kills, the other two survivors are fully invincible for the rest of the trial.
Camping and Tunnelling suck the fun out of the game for both sides. Camping is by far the worse offender of the two, but the nerf and subsequent disappearance of DS has really brought tunnelling back into the limelight too. The only reason they haven't killed off DBD yet is because a lot of killers DO abide by a certain 'code of honour' and refuse to participate in these strategies. I myself immediately put distance between myself and a hooked survivor and try to look for someone else. And if I keep catching the same survivor, I'll often refuse to kill them off in favour of chasing someone else. It creates healthier gameplay.
THIS! Completely agree and I’m happy to see other people think this way also. Tired of people responding to us survivors with these compliments as “oh you’re just a scrub, player better”