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EtherealChaosx

EtherealChaosx

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EtherealChaosx
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  • @terumisan said:

    i'm surprised her first syringe doesn't give all status effects or it progressively adds them over time the longer you don't cure it

    let's say the first hit doesn't injure with the stab attack but they get oblivious + blindness then after 15 or 30 seconds it progresses to add an injured state with mangled + hemorrhage and after another 15 to 30 seconds broken + hindered

    also to not make her a better clown i would've changed her haste syringe to a syringe that makes her basic attack have a longer duration like coup that way she could outplay survivors at certain loops

    you can have the bane intentionally leave these cures as experiments lore wise that give a random positive effect for survivor for example they cure the illness and get a small haste or a small repair speed bonus and you can even make it as a risk reward system where the more illnesses you have/statuses that progressed the more buffs a survivors get

    I'll be honest scourge demolition and hex martyrdom i wouldn't use but cynical report i would

    This was the original idea for her power, but in trying to make her as unique as possible (basically trying not to make her too similar to Wesker or Plagues progression based power) that's why I added the hit based system. I may revert back to the progression based system instead.