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Efra_Legend

Efra_Legend

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Efra_Legend
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  • On paper yes, WGLF cuts the BP grind in half and DH is the best exhaustion perk hands down. Unfortunately its probably not easy for a new player, with no idea of how the game works, to recognise that by just reading what David's perks do. He doesnt seem beginner friendly. DH also has a learning curve to it, there's a lot of players in purple and even red ranks that still fail to use it correctly. They just avoid the hit and go down 2 seconds later, instead of creating distance to get to a pallet or window.

    If I were to recommend a survivor for a new player to learn the game, I'd probably go with Feng Min. Technician will ease the skill check penalties until they get used to them, Lithe is a good and easy to use exhaustion perk, and alert is a pretty underrated detection perk that'll help them keep track of the killer. Then I'd definitely suggest to level David 2nd once they learn the game.

  • @oxygen said:

    Should be some limitations, but I'm pretty much just thinking of keeping people out of the 20-16 range when they really shouldn't be there.

    Killers share enough basic mechanics for skills to transfer to some extent, especially when it comes to killers that can be called "m1 killers". Taking rank 1 movement (as in running structures properly), game sense and mindgames to rank 20 would be a massacre.

    All I'm saying is that if you get high enough as any killer you'll probably be fine starting at rank 15 or something instead of rank 20 when you give another killer a shot ๐Ÿ˜„

    You could make it so that if you reach a rank color with a killer the others progress a rank tier as well. That way you dont stomp rank 20s with your less played killers. Lets say you reach red with Billy, than all your other killers come down to green or maybe even purple. I think it would be a fair system for both sides.

  • She's a solid and balanced killer. Her biggest weakness is that she becomes an M1 killer against survivors who dont cleanse. It all comes down to how quickly you can end chases. I would recommend trying out Play With Your Food on her, besides Wraith she makes the best use out of that perk. 5-15% extra MS on her is insane. Pair it with Furtive Chase to get stacks off multiple survivors and have slow down perks in your last two slots (Pop, Ruin, Corrupt Int).

  • Im gonna say no on this one. It feels too much like a poor bandaid on the gen times and ruin problem. The whole concept of ruin is just not fun for either role. Ruin is a crutch perk on any killer that isnt Nurse or Spirit. It feels awful to be doing everything perfectly on lower tier killers but then have 3 gens pop in no time regardless, because you decided not to run ruin trying to experiment with a different build. As for survivors, its not fun to sit on gens a little longer then usual pressing one key/button and hoping you land the occasional great SC. The game either needs an objective rework or the design of killers must be based on all of them having global or semi-global map pressure like Nurse does.

  • I think this would make the strong killers stronger, and the weak killers even weaker. A lot of killers are add-on and perk dependant because their base power either doesnt apply map pressure or it doesnt help them in chases. Top killers like nurse and spirit wouldnt have much of a problem.

    For the survivor side, you're basically taking away all second chances and information tools. You would strictly rely on your ability to loop to deal with the killer, while he gets gen rushed. Or you simply get stomped by the better killers in a matter of minutes because their powers allow them to not care about loops. Solo survivors probably wouldnt have a good time playing this mode. Its already tough playing solo survivor even with all the tools you have access to, because a bad team will still drag you down regardless of what you do.

    Its an interesting idea, but I just dont see many pros to it compared to the cons I mentioned. It'd also be tough to implement new modes until they come up with a permanent solution for all the matchmaking issues.

  • @Peanits said:

    https://forum.deadbydaylight.com/en/discussion/comment/610519#Comment_610519

    Whether they get traction or not, we do recognize that it is an issue and we are making changes to help with it. We'll have more news to share on this fairly soon.

    That's good to hear. I understand that there's a lot of things that are being worked and some issues have higher priorities than others. Its also not easy dealing with us players asking and complaining about everything 24/7. We really just want this game to succeed, be good and fun.

  • The worst part is posts about this topic never get any traction, even though its a detrimental issue in the game. I made an idea post a while back where I suggested only having level 1 versions of the perk pop up on the BW and be able to spend BP on the obtained ones to level them up.

    I remember before Legion came out the devs where exploring alternatives for perks accessibility and the bloodweb, but nothing ever happened and as of right now they dont plan on changing it, which sucks.

  • @Rydog said:

    This broken accessibility factor is by far the most urgent problem in the game, and yet somehow the answer to your question is still "no" after 3 full years of this game existing, unfortunately.

    Thats a bummer. All dlc was on sale on ps4 last week so I pulled the trigger on everything I was missing and its frustrating that I cant use the characters yet because of this issue. I got Plague to 50 and still no ruin, pgtw, thana or monitor. While I cant even bother with the other killers I bought because they're still Lvl 1.