EasyontheYees
EasyontheYees
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- EasyontheYees
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As a Skully main, this really fixed my issues with the first design preview (which essentially, made a counter to EVERY part of her power, including just being able to ignore the global scan essentially). Not only does this still keep her unique identity with claw traps, make her drones feel like they are going to be active in AND out of chase literally and thematically by making a drone follow her, but also provide the simplicity that if you aren't tagged with her power, you know what she's going to be doing. Forced to resort to M1-ing or telegraphing easily that she wants the claw trap injure with a drone that gives ample chance to dodge, if she's even able.
Personally, the only thing I would still want to keep is her short stealth. Granted, with this iteration she will have ways to injure and down without being forced to mindgame with the short stealth and not have to rely on it. Though I think keeping it (even as a higher rarity addon slot perhaps) would add to her focus on confusion and terror. Is her radius going away because of her piloting a drone, or dropping one on the move? Those kinds of mindgames are her whole identity, especially with tracking and causing chaos (rip/not rip 32 meter radius, you might literally come back anyways).
I'm excited to get future specifics on her power! Like cooldowns, addons (she needs good ones!!!), as well as presumably new animations and effects! It seems hacking will be stronger, but that's ok if her drones risk vs reward are equal (injure or info vs. losing an entire corner of map pressure. 5 drones is NOT a lot!)
I want her to feel like a threat again, and for her to be the manga-obsessed flashy maniac she's supposed to be!!! This would fulfill that a lot for me and many others who enjoy her style and love being a successful tracker and playmaker.