DuyTran
DuyTran
About
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- DuyTran
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Comments
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@Junylar said:
Sounds like a perk that would warrant hard tunneling for the user. It's obnoxious to be stunned time after time on its own, prolonging the stun would just make any killer miserable. Add to it chain flashlights and there you are, sitting in spectator and waiting to yell at the killer in the end-game chat for tunneling and camping you out of the game.
The perk I suggested is nowhere near 100% effective — it’s more of a 50/50. Against killers like Nurse or The Executioner, or against pallet-counter perks, or simply killers who know how to mindgame and avoid pallets, this perk is already very hard to pull off.
It’s not something that can be used repeatedly without limits; there are clear restrictions. You should try arguing with logic instead of reacting emotionally.
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@Junylar said:
Sounds like a perk that would warrant hard tunneling for the user. It's obnoxious to be stunned time after time on its own, prolonging the stun would just make any killer miserable. Add to it chain flashlights and there you are, sitting in spectator and waiting to yell at the killer in the end-game chat for tunneling and camping you out of the game.
“Honestly, this just sounds like a killer main focusing more on being stunned than on the actual balance numbers. Getting stunned or not is mostly a skill issue
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@Chilli_man2400 said:
I’m surprised this perk has never been added to the game yet.
it would be a very meta perk if it did cause your constantly using palletsBut we know how perks are designed there would be to many activation requirements
I think the current meta focuses more on perk diversity. If this idea had been suggested a few years ago, it might have had a chance to be implemented. I may have arrived a bit late. 😁
It could also be interesting to see how this perk would interact with Smash Hit.