DragonsFire_212
DragonsFire_212
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@ThatRyanB said:
Hey there folks! Amidst all the detailed gameplay discussions, it's always great to see these forums get so jazzed about the art created by this incredible community.
We want to thank you all for participating in yet another Dead by Daylight Design A Cosmetic Contest! This year, we received close to 6,000 submissions, full of amazing Badges, Banners, Killer and Survivor cosmetics. Our team was really taken aback by this community's continued expression of passion and skill!
As a reminder, the winning designs will be added to the game over the span of several future releases – but don’t worry, we’ll be sharing a Roadmap with you soon on when you can expect them!
The concepts themselves will also go through some changes before taking their final form in-game, and for that, we will also be sharing with you within the next few weeks what those changes are to keep you and the artists informed. This is to make sure they fit the narrative tone, character model, and technical requirements, with the end goal being to keep the original design idea intact while making it possible to add it to the game.
So, without further ado, it’s time for you to see our winners! But, more specifically – YOUR winners, as this year, the Community got to vote on which Badges, Banners, Survivor Outfits, and Killer Outfits they wanted to see come to the game from our Community Contest finalists!
Please join us in celebrating our winners for the 2025 Dead by Daylight Design A Cosmetic Contest!
Killer Cosmetics
Splinter Rose, by Ath – The Knight
Periwinkle the Jester, by KahChen – The Wraith
The Lingering Rancher, by Trip – The Deathslinger
DINER GIRL, by maru – The Legion (Susie)
https://us.v-cdn.net/6030815/uploads/5I0V2457ZUAZ/splinter-rose.jpg
https://us.v-cdn.net/6030815/uploads/HD7L9FYHSDKB/periwinkle-the-jester.png
https://us.v-cdn.net/6030815/uploads/OAZUK13DXQ64/the-lingering-rancher.png
https://us.v-cdn.net/6030815/uploads/4UEL2QA6AYDX/diner-girl.png
Survivor Cosmetics
Star Student, by Lynn – Feng Min
The Slayer, by TinaBeans – Kate Denson
Runway Ready, by Blake Brewer – Jane Romero
Weathered trek, by teethjarz – Taurie Cain
https://us.v-cdn.net/6030815/uploads/3UPS3MNZJEPQ/star-student.jpeg
https://us.v-cdn.net/6030815/uploads/8JW25HYL7MAO/the-slayer.png
https://us.v-cdn.net/6030815/uploads/MPPDZM4ELW3C/runway-ready.png
https://us.v-cdn.net/6030815/uploads/J0KONM51Y504/weathered-trek.png
Banners
Deadly Prize, by Juno
Aching, by Joybilance
Have you seen my dog?, by hushiepup
Purrgatory, by Squidsiclez
https://us.v-cdn.net/6030815/uploads/QG2ZH1CUK6NZ/deadly-prize.png
https://us.v-cdn.net/6030815/uploads/FDE1S1YAWLAW/aching.png
https://us.v-cdn.net/6030815/uploads/XEW39R74AKN1/have-you-seen-my-dog.png
https://us.v-cdn.net/6030815/uploads/QIV2J03APP0X/purrgatory.png
Badges
Raccoon Feast, by Glossopho
"Failed Hunt" (I´m Cooked), by Strawbewy
Artist's Muse, by DatWashi
Moonstone Maurice, by DrawnByDragons
https://us.v-cdn.net/6030815/uploads/K3MN1H0B2D2D/raccoon-feast.png
https://us.v-cdn.net/6030815/uploads/W41BQYDTW01E/failed-hunt-28i-27m-cooked-29.png
https://us.v-cdn.net/6030815/uploads/MBT5CST5BD3U/artists-27-muse.png
https://us.v-cdn.net/6030815/uploads/HTITNVA689WC/moonstone-maurice.png
Developer Pick
The Dev Pick is saved for the cases where we come across a cosmetic that we all love and simply have to bring it into the Fog. For this year’s Dev Pick, we decided to choose this Killer Cosmetic by Merelifluous called, “Gilded Baroness” for The Houndmaster!
https://us.v-cdn.net/6030815/uploads/HGODKX94SV3E/gilded-baroness.png
Please join us in congratulating not only the winners, but every single person who submitted a design this year. There is so much talent in our community, and it is an honor to be able to showcase it in this way.
We can't wait for you to see these creations in The Fog, and the amazing wonders you prepare for next year!
The Dead by Daylight Team
I think at least for next year survivors and killers should have only 2 of each design by which I mean 2 female designs and 2 male designs so it’s fair.
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@Beatricks said:
Because it's yet another killer where the counterplay is "Just hope the player is bad lol".
You literally have to play comp strats of holding shift w into the opposite corner of the gens being worked on.
And in SoloQ people just don't pressure gens nearly enough to make it count.
The end result is an incredibly boring and unfun experience. The most exciting thing in DBD is chase. If you turn that into "will I die before or after vaulting this pallet?" people will be less inclined to play. How shocking.
This is spot on and honestly coming from a killer main myself this is the most unfun killer in the game and takes no skill. There’s zero guessing involved.
Pallet up just go through the pallet and hit
Pallet dropped activate power and scamper then hit
Pallet drop on long loop just activate power scamper and charge slice and dice
Strong window activate power and mind game which is easy due to height or vault cause of silent vault then get a hit.
And doing a 180 degree hit on a long wall gym or a 4 land wall is not hard.
It’s terrible design to make a killer that literally has zero counterplay and if the killer is good with him there is nothing you can do.
Also the footprints on tracking this killer are not accurate at all.
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