DoomedToDie431
DoomedToDie431
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Alright lets dissect this mess of a post.
" how many aura reading perks do killers have?" Ok, what about the survivors ability to get in a locker and completely cancel those perks out? Did you forget that you have that ability?
"How many perks or powers allow for one hit downs?" You mean the 2 perks, 2 killers, and the ultra rare add ons that show up once in a full moon in the blood web?
" What about killing by their own hands?" You mean the one time use offerings that killers have to give up that they might not even be able to use if the match doesn't go in their favor?
"use the Doctor for example. He won't even hit you with his shock treatment yet at the beginning of the match you'll randomly scream out alerting him of your presence. The killer did nothing to earn this, it is just given to him." First of all, the doctors ability is all about the insanity, the killer causes you to scream and stops you from using certain things, the killers ability blocks you from using a few counters yes, but it also has its faults. The doctor slows down from 115% movement speed to 110% when using his power, so already he is not gonna be able to catch up to you as fast. Secondly, he can't even hit you when using his ability, he has to give you time to run away before he can try to attack you. The doctor isn't good at higher ranks, he is only good for starting killers for the ability find people quickly, he definitely isn't as powerful as nurse or billy.
"Let's look at the Pig. If she downs a survivor and puts a mask on him/her they must go to a station, pass four or five fast skill checks and hope that releases the mask, if not on to the next and several games have I seen or have I had to go to every station to try to take it off...all the while trying to avoid being seen and downed. So much time wasted and you really can't focus too much on unhooking or doing gens (some normally do though) without putting yourself at extreme risk." Her ability is supposed to be a time waster, that is its use, plus she only has 4 uses of her bear trap so once someone gets it off the ability is no longer in control, they can go right back to what they are doing, the fact that you don't see her ability as just a time waster is quite stupid.
"Another example of time is Freddy, if you're in the dream world you suffer 50% progression penalty. Doing any sort of progress on a gen is pretty much out of the question. You must either be downed and hooked, woken up by a mate, or blow a skill check and alert him of your location to wake up." Are you seriously complaining about the worst killer in the game? You must be in the lower ranks if you think he's op. He can't hit you without pulling you into the dream world which takes 7 seconds without add ons, he is slowed for 3 of those seconds, and you can see flashes of him as you are pulled into the dream world, while this is him without any add ons, add ons can only do so much. He is so weak they are trying to re work him.
"What about Ruin or Thanataphobia?" Ruin is necessary with almost every killer since all gens can be done in 2:30 without any perk buffs and tool boxes, as for thanataphobia, the perk rarely sees use any more.
"And the game just being broken like when the killer hits you after vaulting through a window and running three feet before they swing, and you still take a hit?" That isn't the killers fault for broken hitboxes, that is entirely the devs mistake that they have been trying to fix, and with the addition of dedicated servers soon it should fix it slightly because lag does have an impact.
" Or the developers breaking the game by nerfing survivor perks? I don't even use decisive strike but that's ridiculous." You mean the ONE PERK that got changed? Go talk to all of the killer perks, the list includes:" shadowborn (twice), spies from the shadows (spies from the shadows did not work at all for a long period of time)*, bloodhound, No one escapes death (twice), Play with your food, Save the best for last, unrelenting, thrill of the hunt, iron grasp (twice), brutal strength, deerstalker, a nurse's calling, franklin's demise, sloppy butcher, thanataphobia (removed dead survivors affecting the living)*, knock out (made open handed affect it), whispers (increased the volume of the whispers to make it harder to hear survivors)*, and tinkerer." Survivor perks barely get changed compared to the killer perks.
"Lastly, if you don't survive with friends you more than likely will have one or two people every match gen bait you. For those who don't know what that is it's when you're doing a gen and the person being chased runs by you on purpose to put the killer's attention on you." That rarely happens, and if it does happen it is most likely by mistake, as they are not able to communicate with you they can't know what gen you are on so they aren't able to evade where you are until it is already too late.
" This game is fun and can stay fun but things continue to move in favor of the killers and away from survivors." So you are saying that it is losing its fun because changes are being made in favor of the killers side? Survivor mains have always said that, and it has been said to the point the years of 2016 and 2017 were completely in favor of survivors, the player numbers dropped to the lowest they ever were because no one wanted to play killer. This is perfectly shown in this video: https://www.youtube.com/watch?v=qnwdPlx9yR4
This wasn't a post explaining why there are DC's, this is just a hate post trying to get changes in favor of survivors. Anyone can explain why there are DC's, the answer is: People get salty and rage quit.