Doofus247
Doofus247
About
- Username
- Doofus247
- Joined
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Comments
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TBH, they should just remove all her add-ons. I 4k at 5 gens without any add-ons so I deem them unnecessary.
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None of those killers are especially good at tunneling. You only get effectively tunneled if it's a Pyramid Head and you're tormented.
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@odra said:
https://forum.deadbydaylight.com/en/discussion/comment/2210957#Comment_2210957
please take his challenge then i would really see someone providing meaningful counterplay to spirit
https://forum.deadbydaylight.com/en/discussion/comment/2211018#Comment_2211018
then please accept challenge by all means
Dude, I just explained why this set-up imaginary gamemode is completely meaningless. There is absolutely no point to this little mini-game Scott wants to play. It's a non-existent gamemode and doesn't reflect public matches AT ALL.
Also, counterplay is something I expect to exist for both sides in a PvP game. Many loops and pallets don't have "consistent counterplay" so I would assume that those should be nerfed , too, right? Everything needs counterplay after all.
Spirit's counterplay DURING chase might involve "inconsistent" elements such as reads/guesses or just luck and that's completely fine. If a Killer can't get hits based on his own input you end up with trash-tier Killers that just lose if the survivor team is actually good at the game.
Consistent counterplay for survivors in this game just translates to safe loops/pallets that waste time without much thought put into using them. And those shouldn't exist.
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Oh, look, a set-up 1v1 on a pre-determined part of a map. How absolutely meaningless. This guy is so obsessed with the damn 1v1 aspect of this game that he doesn't realise how little that single 1v1 matters in the grand scheme of things.
Ironically, he also showed exactly that counterplay against spirit isn't consistent but still doable. The reverse-pallet drop could've been a regular pallet drop. The guy could've slow-vaulted back after fast-vaulting which would've been the smarter move. I know hindsight is always right but damn, people really just want to keep doing the same old things in every game to "counter" killers. No dynamic at all.
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This game isn't a 1v1 and never will be. If you want to win the game as a single survivor you can load up a KYF and 1v1 someone on Cowshed or something. Survivors don't need a 100% reliable way to counter spirit (or any killer) when there's 4 survivors per team that ALL contribue to the win as a team.
The amount of people that complain about a killer simply because the available counters aren't as reliable, simple(braindead) and effective as dropping a god pallet against a M1 killer or looping a god loop is astonishing.
If you think about the game as a 4v1 you should realise that each individual survivor doesn't need strong tools to buy huge amounts of time on their own as long as the survivor team is competent as a whole. Unfortunately, many solo Q teams are not that great even in red ranks.
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I do find it hilarious how people still argue about balance as if this was a 1v1 game. "Counterplay" happens on the entire map. All 4 survivors are contributing to beating the killer as a team.
The sad truth is, this game has no functional MMR system and thus we end up with the majority of Solo Q teams being inefficeint and bad. You don't balance around bad teams.
Also, you don't need to see where exactly Spirit is in order to make a goddamn read. It's called game sense. If you're trying to react to a spirit coming out of her phase you're already doing it wrong.
PS: The first post took a minute to write and creating this account took another minute. Why would I need a lot of spare time for that?