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DiscoOwlington

DiscoOwlington

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DiscoOwlington
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  • (Apologies if I double posted to this post. Can't remember)


    If a simple thing like that is going to make you quit then go ahead and leave, no one will miss you. Any survivor like that (and Killer's too when it comes to certain things) should leave this game. "Ugh, I can no longer just run and loop Killers, well better leave than get better!"

    I play both sides of the game and honestly I think this will be a nice addition to the game; for two reasons.

    1) It'll force both Parties to rethink their tactics and work on new mind games.

    2) The game easily get stagnant when you're grinding out for BP and the Tome because its always the same thing: Loop this pallet, Loop this window, Loop etc" Now, the game can change at any point during the match.


    I've watched the PTBs and I don't see a problem that's so major it warrants quitting the game.

  • This took me a while, because I'm mainly a killer, but:


    Least favorite to go against: A Legion main that knows how to run them. It's just annoying being found when I'm working on something. Go awaaaaayyyy.

    Recently though, Plague/Pig because I've always been found first despite survivors running, LITERALLY, in front of them. Killer: "Nah, screw all y'all. I'm swiggity swootying towards a specific booty!"


    Favorite to go against: (funnily enough) Spirit/Oni.

    The mind gaming needed against those two, and the mind gaming typical of those two, is fun and challenging to play against. Don't even feel bad if I lose to them

  • Hello! First time posting on the official DbD board, love the game, and here is my opinion on all of this; it's brief. (God, sound like a preppy speech giver)

    Making the game challenging? Uh, duh. Your playing a character plucked and dropped into a vile realm controlled by an evil creature. Of course, it's not going to be simple. You to strategize and adapt that strategy as the game progresses. Once you're used to the mechanics/characters the game loses its scare/horror aspect. Devs need to keep it interesting to keep people paying. Hence, the toolbox and can changes.

    Now you have to pick and choose the right opportunity to use said item, and it makes it easier for Solo survivors to make impromptu strategies. Also, Dailies and Archives? It'll be more fruitful. I hate wasting time having to do Sabs for a Daily/Archive when I could be doing something more productive. Oh, killer is taking someone to a hook? Now you can break them before getting there.


    Toolboxes: good improvement for both sides. Killer: Gens go flying if there is a decent toolbox, and depending on the killer being used, it makes it far more difficult for them. (Remember, Killers may have powers but it's still 1v4.)

    Survivors: sometimes, you barely get to use your box before you're killed, or nearly use it up, escape, but it's near-empty for the next round. Plus, again, Dailies/Rits! You need one more gen done (& that's your sole focus of the round) but the killer will be on you before you can finish. BOOM! New toolboxes with their speed get it for you.


    Don't get me wrong, there are errors bugs in the game that need to be fixed but it's nowhere near as bad as people are making it out to be. Most likely internet or connection issues. Yes, matchmaking is an issue I am referring to. If this game is so bad why not save yourself the hassle, stop ruining it for others, and move on to another game.


    Let's give these new updates time to get worn in because while Devs try to program it one way they cannot account for Monto playing in an incredibly unorthodox manner. Not knocking Monto, love hi videos, just the first gamer that popped into mind.