Avatar

Dinja

Dinja

About

Username
Dinja
Joined
Visits
12
Last Active

Comments

  • @Raidoku said:

    Unless your using the 3 wiggle perks unbreakable, flip flop, boil over you will 95% of the time never wiggle off the killer another player should have to body block or take a hit or sabotage all the hooks on the map (near by area) for the player to get free. I feel the wiggle speed should be increase by 15% base level for all survivors without any perks need. If you vault a window 2 times the entity closes it this requires no perk for the killer who already has a huge advantage so the need for faster wiggle times are needed and strongly suggested. why have a wriggle feature is it doesn't even work I know many ppl who never attempt to wiggle because it hopeless and 95% of the time hooks all near by and close. If enough people complain about this maybe the devs will see to either fix this useless feature in the game or create a new one that is actually viable  

    I know this is an old post, but I'm just seeing it. I personally don't think there should be any kind of an increase to the wiggle rate. Killers definitely do not have an extreme advantage. Playing killer is way harder than playing survivor. If anything, I think there needs to be another nerf to the gen speeds. The rate at which they can be completed is insane.

    I say keep the effect ruin has now, but reduce the rate at which the gen regresses AND bring back the hex skill checks but make the setback half as much as it used to be. The survivors shouldn't be penalized so harshly for actually doing their job, but the killers really need an effective way to slow down the gens.

  • Cleanse totems before the gens are done and it's a moot point. Stop complaining about something you can control but are too lazy to do so.

  • @Loner said:

    https://forum.deadbydaylight.com/en/discussion/comment/1347855#Comment_1347855

    Do you hold a grudge against me? You keep replying to my posts for some reason,wherever I go. And I still don't think map offerings can be as ######### ever,as a mori. Moris are consistent nonetheless of the killer or the map,while not all maps are the same level of "Unfairness" for the killer. Moris allow you to take a shortcut in the whole game by 2/3s. They allow you to skip 8 hooks. What do maps do? Even if you got coldwind,you as a killer with a mori can still mori the person the same.

    Okay, you're off a little. Even if the killer moris ASAP, then that's only skipping 4 hooks. The Mori would serve as the second hook for the survivors.

  • I forgot to mention one other thing in my first response. The hatch without a key is another crutch of sorts for survivors. I have seen killers absolutely dominate and have 11 hooks and the last person injured and is in chase, but by pure luck the survivor escapes because they happen upon hatch while running away. There is literally no effort or skill involved in winning like that.

    I definitely think hatch should be in the game, but I would like to see it changed. When it spawns is fine, but I don't think it should open automatically for the last survivor. I feel like it should be similar to healing. That way a key isn't needed, but the player still has to put more effort because of skill checks. Again, this would be only for the last survivor.

    On the other side, killers could "seal" the hatch to make it unable to be opened (triggering EGC), but at the cost of wasting search/chase time. In other words, it needs to be more than a one-second action.

    While I'm thinking of things I would like to see changed, I have to remember one. EVERY survivor should have at least a chance to get off of first hook, and I'm including the last survivor. I think it's totally unfair if a survivor has played well enough to avoid being downed all the way until the other three are dead only to be instantly sacrificed on first hook. I don't think that survivor should have an increased chance, but give the player the same opportunity. It gripes me!

  • True. From what I've seen, it seems worse for the killers. Even if the killer is bad, as long as their is effort, the survivors still get objective, chase, and escape points. But I agree that the whole thing needs to be reworked.