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Dhaanm14

Dhaanm14

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Dhaanm14
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  • Right now the only ones that make sense are either Jason from Friday the 13th because of the loophole that the license has and the fact that it's all being released on the Friday the 13th the game's anniversary.

    Pennywise from IT because it's the dev's favorite, and it's been hinted every now and then

    Candyman, because there's alot of hints and theories in the art. Only thing is he's not that well known and he's been denied.

    Any other killers are probably either not well known, or wouldn't make sense like Chucky from child's play, unless they made it work by some miracle.

  • If it's a classic, like say Dracula or Wolf man, ect. They should try to also make it original like they did with ghostface, but way more creative. At that point it probably won't even need to be licensed lol

  • @MadArtillery said:

    It's really annoying when you start a grab animation, the survivor runs and your stuck in place for the full animation duration while they get free distance. It really needs to be looked at.

    I have to second that lol. There's been way too many times especially when a survivor unhooks someone in front of me. It's also at the right time too, not when it's late, or early

  • I don't know about the first idea. There are times when a killer should be able to see where the survivor is going. Say the killer has gotten no kills, and does have to camp to get the one kill at the endgame. At the start the game should be made a bit harder if the killer decides to not let the one survivor have fun, but also keep in mind about the other perks survivors can use ( Decisive strike, Borrowed time, ect.)

    The second idea is honestly one of the better ones. But how would it be fair if it's the killer being toxic.