Deevoz
Deevoz
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- Deevoz
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As a part time rusher I wanna point some things out:
There is certain base builds that will make me rush. It's usually the base builds that I don't find overly fun to engage with such as the classic giant room with 500 traps and guards or too many bomb traps at a slope. It just takes a very long time to deal with all that and feels not overly rewarding - so I'd rather just run through instead of bothering with all these things. However if I encounter a well crafted map that I deem fun I'll play it slow and deal with everything accordingly.
It's btw rather simple to deny rushing. There is several things you can do as a builder to prevent it:
- Maze - If I don't know where to rush - I can't rush.
- Grapples, Pistons, Flame Traps, Acid Cubes (forgot the name), Holo Traps - Traps that don't get deactivated when you move past them once or hinder your movement.
- Specific note on the acid cubes and Holo Traps - you can make it that people can't grapple to surfaces with those. That's pretty much as anti-rush as it gets.
There is even more ways to counter it, you just have to be creative about it.
Imo it's not cheese to have a flame trap piston combo somewhere. It's just cheesy when you overdo it e.g. making the whole base just that.
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Hello nerds :D