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DeetOpianSky

DeetOpianSky

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DeetOpianSky
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  • I have to ask, what's your opinion on the RUIN change ?

  • @Speshul_Kitten said:

    Please make it more skill-based it’s not fun playing with potatoes on your team.

    I know it’s because the ranks don’t reset as far back as they used to, but we don’t need flooded skill lacking survivors in Red ranks causing even longer queue times.

    Anyone else experiencing this? Besides the broken matchmaking.


  • In a word, time.

    The change to RUIN may make it more powerful than the previous version. When considering it's synergies with other Perks and powers.

    I'm quick to throw salt first and access situations later. That's the meme'r in me. The delivery of the update was in short ham handed to the point of being offensive (as a Killer main that plays both sides). To claim that a HEX Perk carries little to no risk is a slap in the face.

    I will say this - RUIN's primary function used to be forcing Survivors to get better at skillchecks and grant some incentive toward exploring the map and learning totem spawn locations. Newer Survivors will still leave a gen early when hearing a heartbeat. They can be weeded out early by combining RUIN with Surveillance and Distressing. Cruel Limits and Mind Breaker are also greatly buffed if not to a point of viability.

    It now gives the Killer a devastating amount of information vs inexperienced players and may become even more frustrating to vs. It certainly has that potential. Apart from or in addition to any adjustments to gameplay (T,S,C).

    RUIN also has the potential to become absent. In it's place? For 80% of Red Ranks, that could very well be NOED. Pairing with little to no perceived value to totem cleansing or learning spawn locations for newer players, solos may learn to appreciate this change less and less.

    I would also remind the community of Third Seal, with the new found appreciation for Kindred it is far Superior to Knock Out for slugging, which is the ultimate tactic to create slowdown. Throw in BBQ and you have far fewer bleedouts (obviously).

    Final thoughts. Due to the balance of the game it would be very interesting to see what the departure of a large amount of players from Red Ranks would mean. I'm speaking not of players quitting, but Depipping or not actually being able to reach Reds. The Killer diversity could be reduced and so, even if by a fraction, a fraction of 80+%. Count the number of Survivor Mains that post about facing the same Killers repeatedly and what Red Ranks will play like when the roster is reduced and the 'lower tier' Killers are nearly - if not completely- absent.

    And for the love of The Entity, Behaviour- give Bubba a full set of working addons and the Lady Face.

    Food for thought.

    2019-12-16-22-53-39.jpg


    Thanks.