Avatar

DeathTouch

DeathTouch

About

Username
DeathTouch
Joined
Visits
33
Last Active

Comments

  • Maybe a good way to combo 1 and 2 without steering too much into OP territory:

    Perk 1: Anywhere in the map, any crow disturbed by an Ally reveals that Ally's aura to you for a few seconds. 30 seconds cooldown. Passive: Sounds made by nearby disturbed crows are much more discernible.

    As for Perk number 3, I was thinking more in the lines of it being a helping hand to the player in the so-called "mind games" around walls and places where they wouldn't have a clear line of sight of the killer. This could probably combo well with Urban Evasion, Quick and Quiet, Dance With Me, Lithe etc. Revealing the Killer's aura for the entire team would still help with that, though. But I guess the duration would need to be shorter than 8 seconds (even in tier 3) and I would remove revealing when hit. Thoughts?

    As for the "new" Perk since I combo'd the first two, "Disturbing a crow reveals the aura of the nearest Generator not powered up for a few seconds, but it also reveals your Aura to the Killer for a few seconds. 60 seconds cooldown". I feel this is pretty strong, as having map awareness is gold in this game, so I tried to balance it by giving it a hindrance, though may be unnecessary, since killers might already have more than enough tools to find someone that is disturbing a lot of crows and walking at the edge of the map, where most of the crows are. Thoughts on this one as well?

    Thanks for the feedback! (:

  • Welp, my ideas for improving the game would simply make it too different and would make it a new game entirely, so I don't really know what's the point in sharing it. But anyways:

    • I'd actually buff up Killers and Survivor's add ons and perks quite a bit. The ones that seemed a bit oppressive, I'd introduce a penalty for usage (I know some already have, but I don't think most have a fair trade). You could probably build around these penalties, but that's where balancing would come into play and I wouldn't know the first thing to go about it with no detailed in-game data.
    • I'd give (even) more points to Survivors in the Altruism an Co-Op categories over anything else, encouraging them to play together and help each other. I think as it is, this game is too focused on objectives, gen rushing and escaping. If people actually got more points for doing OTHER stuff, maybe they'd actually go out of their way to do those things.
    • As for different mechanics, since I do believe the game should be easier for the killer for the most part, I'd love for some sort of mechanic that would consider the last survivor standing something akin to the "Final Girl", or "The Protagonist" in horror movies. Someone that gets either: a chance to fight back with whatever or a massive status boost after all three people were killed off. Maybe this could trigger not only based on three people getting killed, but also on co-op and altruistic actions taken, or even survival actions (purposefully avoiding objective actions here, as to avoid gen rushing). How that would work? How to balance it? I have no idea. I just like this trope and the idea of making the killer work really hard for that final kill, almost like a 1v1, like in the movies. Zillions of points to either side for winning this showdown, though. Would also encourage people to actually stop and spectate matches.

    Like I said, it'd be actually easier to make a new game. lol

  • Legit question but, what would you consider a good match as a killer? Killing at least one survivor? Two? Three? All four? Because for a survivor, I'll tell you at least this: when the staple vs. Spirit, specially when you are not a Rank 1 Survivor, is the match ending with everyone dead, or if not, at least one DC'ing, leaving everyone f**, it's not fun. It's not a good match. It's borderline torture.

    This is an Asymetrical Game because it's a 4v1, not because it's supposed to be one sided. It's not because one side should have fun and actually play the game and the other shouldn't.

    And I'm sorry, but the game is not only made of high ranks. I'm sorry if you are a Rank 1 Killer and is experiencing some bad matches with toxic survivors that teabag you to oblivion when you play anything else besides Spirit, but the majority of players are not Rank 1 and are simply looking to have some fun. The prospect of entering a match and having all four people dead and making close to no points because of a overtuned killer is terrible.