Datweaselking
Datweaselking
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This Release Patch Is really hurtful. Lets start with balance changes mainly with the clown. Why did you decide after all the community feedback that these changes were acceptable. Regardless of if the changes were a Nerf or Buff survivors felt they were not able to keep chase consistent and fair with the speed leading to issues around making it to new tiles. On the same note regardless if the changes were a Nerf or Buff the changes made the clown way less fun to play removing core elements of how he interacts with survivors through his bottles. Essentially what I am saying regardless of whether it was a Nerf Or Buff you removed all the nuisance in his abilities making him UN-fun to play on both sides. That's a huge issue not even in terms of balance but overall health in entertaining and unique game play. Now, we are in the thick of the health update right? Lets go over the numerous bugs that are making the game incredibly unplayable and making that name more ironic then truthful. The first of many is the PTB chase bug. This Patch needed more time. M1 killers, the weakest in the game are now locked to always running bamboozle due to infinite's being reintroduced back into the game through the chase bugs. Chase sometimes will not even start even if you are giving the survivor a back massage. No more bloodlust means some tiles cannot be closed at all. This is horrible and breaks the game significantly for already the weaker killers in the game. Now lets just turn the page and go over some of the horrendous bugs from the Oreala chapter, Anniversary, and Walking Dead PTB shall we? Xenomorph my main man, cannot use main power due to collision being bugged and incorrectly hitting obstacles, Freddy's Dream Pallet outline is on every tile for some reason, audio for power being only on left side. Pyramid head flicks will not work due to power direction being at times misaligned, survivors floating in the air being tickled by invisible cages, and issues with his power being wonky now. Houndmaster I don't even want to talk about with most of her issues still being there since late November and knotted rope seemingly falling into the void of issues to address like the swamp update. Jumping to spirit her animations are bugged with her hands and phasing, legion has learned Micheal Jackson's dance moves and moonwalks and doesn't always get killer instinct now, Springtrap not even looking the right direction for his own power and doors breaking survivor audio again, and so much more! Also Has nobody even spoken to Dracula and asked how hes doing??? Poor guys been trying to use his wolf form despite the pounce bugs so much "The Dark Lord" is currently sobbing in a chair! These are just the tip of the iceberg for killer bugs! The new survivors you added are BUGGED! Why is Daryl's screaming being randomly heard throughout the match, why are the fog vials magnetically being attached to open hands on multiple survivors INCLUDING RICK the character that is being purchased the most right now! Do we even have to talk about how loud Michonne??? Why is she the loudest survivor in the game with her vomit sounds so loud they make my killer nauseous!!! I guess to solve this survivors can take advantage of that new bug you added where SURVIVORS CAN GO MUTE/COMPLETELY SILENT just by momentarily crouching. At this point should we even mention the ghoul bugs and random sign in the offering loading screen? Even the live stream to debut this whole chapter WAS BUGGED and for 15 minutes it was dead silent with you guys terminating the stream and trying again later. Enough of the bugs lets talk about perk and addon changes. Overall very mixed. Pyramid head was lovely and his addon rework has been actually one of the funnest and best ones to hit this game. You completely overhauled his addons so much that hes actually now incredibly fun to play due to his diversity and ability to take a variety of play styles. This has been one of the best changes yet to come and I am very proud of the team of developers that went into its creation. Franklin's demise though is probably the worse bandage fix to come yet. Just because you cannot figure out a way to have it interact with the new items and their changes does not mean it deserves to be thrown into the unusable perk pile. You also have not seen how badly this is affecting the already prominent healing meta that currently allows survivors to do 4-6 second heals that were already a dark chapter in this games past. Some perks also for survivors strangely also got reverted back to previous numbers with no notice? At this point I don't even know what to say. I had become so proud of you guys as a company for finally taking the initiate to focus on the health of the game and our feedback from many years of community dialogue. Now you have shifted to pushing a PTB live riddled with bugs and ignoring them and adding even more in for the debut release. You have also ignored a large portion of the community who already showed major concerns for this chapter in relation to fog vials causing major accessibility issues for those with vision related impairments. On a positive note I loved the way you listened to the muffled audio feedback and changed it to now be silent but there are still many issues with the item in its current state. Mainly the issue that they are infinite in design and are currently becoming a nuisance or even issue to players in general. I feel this item needed slightly more time to be fleshed out and make it to the game. There are so many more issues and topics I am proud and not proud of you guys doing with this chapter that I cannot contain them all to this post. Overall I am just really disappointed for a chapter I eagerly looked forward to as a huge fan of The Walking Dead. It hurts to see that you are loosing a lot of the goodwill you all worked so hard to achieve. I am truly really sad about this update.
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Agreed just had a Xenomoprh match actually right now on the map "The Game" and had my tunnel spawns completely messed up. Then took pallet after pallet until I just gave up. It was a miserable experiance not being able to maintain my pressure with my power and remain in crawler mode with no tunnels. Then also not being able to use my tunnels to track and find people and put pressure on generators. I cannot describe the rage this problem induces as I main this killer. Please make the killer item spawns take priority over chest spawns. We just got Springtrap and I want to play him and now he will also suffer from this problem. This is a necessary step for the health game.